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2008-11-27some more formattingk-m_schindler1-32/+33
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1530 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-26replace integer by enumeration type alignmentk-m_schindler1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1526 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-25formattingk-m_schindler1-96/+169
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1525 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-03All comments are English now (Polish ones have been translated)tobigun1-4/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-28some compiler warnings/hints removedtobigun1-11/+7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1485 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-19The size given to TextGL.SetSize() now expresses the size in pixel (formerly ↵tobigun1-25/+25
it was 1/3 of the pixel-size). For theme and plugin compatibility the following functions multiply the size with 3: - UScreenSingModi.Print - TTheme.ThemeLoadText - TTheme.ThemeLoadSelectSlide TODO: Convert the themes/plugins and remove the "*3" git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1459 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23added file headerstobigun1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1404 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Screen part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Screen part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1305 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-08result-values for TMenu.Draw() addedtobigun1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1232 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-17Renamed the old ULyrics_bak.pas to UEditorLyrics.pas as it is used in the ↵tobigun1-9/+12
editor only. This might be replaced by ULyrics.pas later. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1204 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-10Volumes are floating point values (single) now. The range changed from [0 .. ↵tobigun1-2/+2
100] to [0.0 .. 1.0] git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1081 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+1
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-19tried to make songloading working with the old loader and keep all changes ↵s_alexander1-8/+6
that were made since starting to work on a new one *hope that worked* you may delete your existing cover.cache (the cover cache is still NOT working) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-11translated some polish codef1fth_freed0m1-7/+6
AddCzesc -> AddLine NrCzesc -> NrLine NrCzesci -> NrLines Pet -> Count SingDrawCzesc -> SingDrawLine SingDrawPlayerCzesc -> SingDrawPlayerLine SingDrawPlayerBGCzesc -> SingDrawPlayerBGLine EditDrawCzesc -> EditDrawLine Tekst -> Text git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1020 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-10finally removed IlNut from Editor (*hope* it will work)s_alexander1-55/+42
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1019 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-10-Corrected some ifdefs in the Editor to make it useable on linuxf1fth_freed0m1-40/+44
-translated some polish code git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1018 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-03rewriting of the txt file parsers_alexander1-34/+19
removed unused variables from TLines and TLine, removed TMelody overworked the TLines and TLine records git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1000 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-4/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31beep() removedtobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@989 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-4/+4
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-30Prepared some classes for enhanced Song loading.whiteshark01-7/+8
Commited to work with s_alexander in this task. Song loading doesn't work at this point git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@983 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-27USDX is now able to load SingStar XML Songfiles using Whitesharks XML2US Parserf1fth_freed0m1-1/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@974 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-25Fixed compilation on the mac.eddie-08151-11/+11
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@972 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-22Support for non-US (QWERTY) keyboard layout.tobigun1-176/+179
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@970 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-21ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun1-6/+6
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-21lenght -> lengthtobigun1-20/+20
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@964 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-07Translated some Variablesf1fth_freed0m1-96/+96
Ilosc To Number Pet To Count Tekst To Text NrCzesciP To LineNumber NrCzesci To LineNumber AktSong To CurrentSong AktNuta To CurrentNote Some Translations In ModiSDK on TSentences Maybe Plugin Code Needs to be Updated git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@927 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated Some Variablesf1fth_freed0m1-126/+126
TonGamy to ToneGamus DlugoscNut to NoteLenght Akt to Current AktBeat to CurrentBeat AktBeatD to CurrentBeatD AktBeatC to CurrentBeatC OldCzesc to OldLine Teraz to CurrentTime Razem to TotalTime TCzas to TLineState Czas to LineState git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@916 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated so Variable Namesf1fth_freed0m1-85/+85
Koniec to End_ Wartosc to NoteType Dlugosc to Lenght Ton to Tone Tekst to Text git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@915 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-05Translated Variable Names and Typesf1fth_freed0m1-291/+291
TCzesci to TLines TMuzyka to TMelody HighNut to HighNote Nuta to Note Czesc to Line git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@913 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20all screens now inherit their OnShowjaybinks1-1/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@870 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-19fix for editor bugjaybinks1-5/+10
( http://trac2.assembla.com/usdx/ticket/37 ) also fixed windows platform.halt , it didnt perform as expected. ( it would keep loading, instead of halting immediately ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@862 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05bugfix to get the editor working again. Path and FileName have not been set.tobigun1-7/+6
In addtion LoadSong was not used to actually load the song. Jay or some other dev: please revise the changes. The Lyric var is not set too, so it crashes on Lyric.Clear in TScreenEditSub.onShow. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@829 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05General:tobigun1-1/+1
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-12bunch of smaller changes...jaybinks1-25/+26
some changes to song loading... Record global changed to singleton object started implementing mic volume display in Settings-Record hope this dosnt break anything.. :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-11Cleanup: Use the property Position in favor of MoveTo() (MoveTo() will be ↵tobigun1-3/+3
SetPosition() soon) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@784 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-1373/+1376
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-4/+0
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11Added IAudioPlayback Interface and implementation for BASS.jaybinks1-18/+20
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20moved a hack to a more appropriate placeb1indy1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@417 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20renamed Ulyrics.bak.pas hack to Ulyrics_bak.pas for lazarus compatiblity.jaybinks1-1/+5
minor changes to get code base compiling in Lazarus(win) and Delphi git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@415 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20new lyrics stuff; it's broken (lyrics don't show) and in "debug" mode (weird ↵b1indy1-1/+1
stuff going on in the singscreen) but i'm tired of editing conflicts git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@412 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19added UCommon ( in classes ) for lazarus...jaybinks1-2/+10
common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18changes in order to compile in lazarus...jaybinks1-2/+28
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy1-1/+1
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05Fixed two Bugs in KeyDown Handling that causes that the code could not be ↵whiteshark01-2/+1
compiled. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@373 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05modified ParseInput so Backspace will perform same function as ESC in most ↵jaybinks1-2/+6
screens ( Except where text input is required, and backspace is used for text input ) This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-15Fixed a bug in Note Name convertationwhiteshark01-2/+12
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@297 b956fd51-792f-4845-bead-9b4dfca2ff2c