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2008-09-12- Windows resources (.rc) reduced to the icontobigun1-3/+0
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27resource-file creation script updatetobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1316 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-3/+3
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-07- added script for rc->res compilation with FPC (rccompile-fpc.bat)tobigun1-0/+3
- rccompilieren.bat renamed to rccompile-delphi.bat (sorry if this breaks something) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1014 b956fd51-792f-4845-bead-9b4dfca2ff2c