| Commit message (Collapse) | Author | Age | Files | Lines |
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removed that pure virtual declaration - it is already there from the
base class
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changed that naming to be consistent to all other draw methods
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added list of drawable controls that are drawn over all frames
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event_manager for passing the events from the SDL thread to the event
thread
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added makefile
added main function (src/main.cpp)
added Application-class with sdl initialisation and main loop
added log4cxx.xml configuration for main application
adjusted .gitignore
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parent is used to delete the objects if the parent is deleted
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renamed menubackground to framebackground and splited out framebackgroundcolor
created control as base class
renamed draw to repaint and on_draw to draw in drawable
implemented drawablecontrol as base for all visible controls on windows
created container (subclass of drawablecontrol) that could contain other drawablecontrols
created frame (subclass of container) with a background
added openGL ldflag
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external classes have to call draw instead of on_draw (so that visible
gets evaluated)
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changed on_show, on_finish and deconstructor to optional implementations
with empty implementations instead of pure virtual functions in base class
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1957 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- you can click on the whole area of a button after fading
- options on selects can be changed by clicking on the arrows
- fix mouse parsing at the screensong extensions
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1950 b956fd51-792f-4845-bead-9b4dfca2ff2c
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to the screen that is fading in instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1946 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1800 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1791 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some bad coding style by myself also fixed
thx to AlexanderS
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1790 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some changes to patch
- implemented software cursor (texturable)
- option to turn of mouse support or switch between hardware and software cursor
- hide software cursor if there is no mouse activity for 5 seconds
- soft fade in and out for software cursor
- some test cursor-textures for deluxe theme (mog pls change these horible looking images)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1789 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1788 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1787 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1785 b956fd51-792f-4845-bead-9b4dfca2ff2c
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FIXED: SelectSlides with only two options did not show arrows on reelection
ENHANCEMENT: Beautified some portions of UMenuSelectSlide.pas code
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1784 b956fd51-792f-4845-bead-9b4dfca2ff2c
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omitted the the values from the texture itself will be used
SelectSlides may now have arrows and only one item set, default is off - view UScreenOptionsGame.pas as example on how to set this
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1783 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1760 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1692 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1678 b956fd51-792f-4845-bead-9b4dfca2ff2c
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status
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1625 b956fd51-792f-4845-bead-9b4dfca2ff2c
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fixed now
commented some weird stuff in TScreenSing.Draw
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1613 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1597 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1485 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- glPrintLetter removed
- font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
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disabling the cwstring unit everything works fine again. Drawback: WideUpperCase() as other unicode support does not work anymore (cwstring was a dummy in 2.2.0 so this is not a big deal).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1462 b956fd51-792f-4845-bead-9b4dfca2ff2c
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