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2013-01-13remove legacy keywords from file headerAlexander Sulfrian1-2/+0
2013-01-13menu: enable (and disable) glTexture only if neededAlexander Sulfrian1-0/+3
2013-01-13menu/application: alpha blending should not be enabled by defaultAlexander Sulfrian1-0/+5
2013-01-13menu/software_mouse_pointer: set hidden if timer is readyAlexander Sulfrian1-1/+7
this saves the draw call if the pointer should not be drawn
2013-01-13menu/software_mouse_pointer: hide after 2s without movementAlexander Sulfrian1-0/+6
2013-01-13menu/drawable_control: added size to controls and clip drawing if requestedAlexander Sulfrian1-0/+1
if requested (set_clipping_required) DrawableControl will use ClippingHelper to setup glScissor befor drawing the content. container will request clipping by default
2013-01-05menu/drawable_control: added position, glTransform to position before drawingAlexander Sulfrian1-25/+15
software_mouse_pointer does not need an own position anymore and simply draw it without position change
2013-01-05menu/software_mouse_pointer: memory cleanupAlexander Sulfrian1-0/+5
2013-01-05menu: use 2d coordinates for openglAlexander Sulfrian1-7/+3
2013-01-05menu: Container subclasses need a Container as parent/ownerAlexander Sulfrian1-1/+1
2013-01-05changed all wstring/wchar_t to string/charAlexander Sulfrian1-2/+2
2013-01-05changed from SDL rendering to OpenGLAlexander Sulfrian1-8/+71
draw, repaint methods do not have the SDL_Surface* parameter anymore
2013-01-05added software cursorAlexander Sulfrian1-26/+22
2013-01-05removed more memory leaksAlexander Sulfrian1-0/+4
2013-01-05added complete song structureAlexander Sulfrian1-8/+24
added LyricLines for lines of lyrics with some words added LyricWords for single words (notes) of lyrics added construction/deconstruction of lines and words form parsed data changed BPM list to list of pointer
2013-01-05added txt header loading with test and some preparations for loading notesAlexander Sulfrian1-1/+6
2013-01-05added song loading stubs with different strategies chosen by file extensionAlexander Sulfrian1-20/+12
2013-01-05converted URingBufferAlexander Sulfrian1-27/+16
2013-01-05converted UTime.pas to c++Alexander Sulfrian1-13/+34
2008-09-23indentation unified, no code change.k-m_schindler1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1406 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23gpl header added and property svn:header set to "HeadURL Id"k-m_schindler1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1403 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-06Delphi-mode set for FPCtobigun1-0/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1348 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-02Moved: The folder classes has been renamed to basemogguh1-0/+0
Updated: ultrastardx.dpr has been changed accordingly git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1308 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1307 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-13/+13
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-0/+3
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-23New class for score managementwhiteshark01-0/+10
-Scores are raised when PopUp slides under the scorebg -1 to 6 Player support (even 5 Players(not supported by Core atm)) -Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2 Ratingbar is not drawn by class atm. Have to be done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c