| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
| |
background could now be a background for all DrawableControl instances
each subclass should call the parents draw() during executing the
draw() method for background painting
TODO: background should know the size of the control to only draw the
background there
|
|
|
|
|
|
|
|
|
|
|
| |
if a frame is constructed, it needs a container as parent to get the
size of it, but it should not be in the container item list and should
be painted first, to be under every component
the inner classes are used as helper classes, to be able to call a
virtual method in the constructor of drawable_control to decide
whether to add the control to the controls list of the container or
not
|
| |
|
| |
|
| |
|
|
|
|
| |
draw, repaint methods do not have the SDL_Surface* parameter anymore
|
| |
|
|
|
|
| |
parent is used to delete the objects if the parent is deleted
|
|
renamed menubackground to framebackground and splited out framebackgroundcolor
created control as base class
renamed draw to repaint and on_draw to draw in drawable
implemented drawablecontrol as base for all visible controls on windows
created container (subclass of drawablecontrol) that could contain other drawablecontrols
created frame (subclass of container) with a background
added openGL ldflag
|