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path: root/src/menu/drawable_control.hpp (follow)
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* menu: add mouse manager for handling mouse focus and clicksAlexander Sulfrian2013-01-181-0/+9
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* menu: add get_component_at to get componentAlexander Sulfrian2013-01-181-0/+4
| | | | This is the basis for mouse focus handling.
* drawable_control: add focusable propertyAlexander Sulfrian2013-01-181-0/+8
| | | | drawable controls could now disable the ability to receive focus
* menu: fix calculate window coordinatesAlexander Sulfrian2013-01-181-0/+1
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* menu: code style: change naming of bool-getter to is prefixAlexander Sulfrian2013-01-131-1/+1
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* menu: add some commentsAlexander Sulfrian2013-01-131-0/+23
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* menu: use boost::shared_mutexAlexander Sulfrian2013-01-131-5/+5
| | | | | Use everywhere a mutable boost::shared_mutex to enable locking during const getter and the multiple reader and single writer pattern.
* remove legacy keywords from file headerAlexander Sulfrian2013-01-131-2/+0
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* menu: generalized frame_background to backgroundAlexander Sulfrian2013-01-131-0/+9
| | | | | | | | | background could now be a background for all DrawableControl instances each subclass should call the parents draw() during executing the draw() method for background painting TODO: background should know the size of the control to only draw the background there
* menu/container: calculate window coordinatesAlexander Sulfrian2013-01-131-2/+2
| | | | | | the container have to keep the current window coordinates of its left, bottom corner, therefor they have to be recalculated on every size/position change (need virtual functions in DrawableControl)
* menu/drawable_control: set_size should be virtual so it could be overwrittenAlexander Sulfrian2013-01-131-2/+2
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* menu/container: cleanup while destruction of containerAlexander Sulfrian2013-01-131-0/+2
| | | | | | | | while a container is destructed, the parent of all containing controls will be removed, so that the controls it self do not try to unregister itself from the destroyed container later (while destruction the control class of the container and destroying all slave controls)
* menu/drawable_control: added size to controls and clip drawing if requestedAlexander Sulfrian2013-01-131-0/+17
| | | | | | if requested (set_clipping_required) DrawableControl will use ClippingHelper to setup glScissor befor drawing the content. container will request clipping by default
* menu/drawable_control: added position, glTransform to position before drawingAlexander Sulfrian2013-01-051-0/+12
| | | | | software_mouse_pointer does not need an own position anymore and simply draw it without position change
* menu/drawable_control: added repaint, that reinitialize the gl environmentAlexander Sulfrian2013-01-051-0/+2
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* menu: frame should not be added to container item listAlexander Sulfrian2013-01-051-0/+13
| | | | | | | | | | | if a frame is constructed, it needs a container as parent to get the size of it, but it should not be in the container item list and should be painted first, to be under every component the inner classes are used as helper classes, to be able to call a virtual method in the constructor of drawable_control to decide whether to add the control to the controls list of the container or not
* menu/drawable_control: added logAlexander Sulfrian2013-01-051-0/+2
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* menu: removed parameter names from header filesAlexander Sulfrian2013-01-051-1/+1
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* menu: Container could contains and draw DrawableControlsAlexander Sulfrian2013-01-051-1/+6
| | | | | | DrawableControls register/unregister itself during construction/destruction at the Container (supplied as owner) and get automatically drawn
* removed unnecessary pure virtual method declarationAlexander Sulfrian2013-01-051-7/+0
| | | | | removed that pure virtual declaration - it is already there from the base class
* added SDL_Surface* display to all repaint/draw methodsAlexander Sulfrian2013-01-051-1/+3
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* added parent to controlAlexander Sulfrian2013-01-051-1/+1
| | | | parent is used to delete the objects if the parent is deleted
* started gui frameworkAlexander Sulfrian2013-01-051-0/+50
renamed menubackground to framebackground and splited out framebackgroundcolor created control as base class renamed draw to repaint and on_draw to draw in drawable implemented drawablecontrol as base for all visible controls on windows created container (subclass of drawablecontrol) that could contain other drawablecontrols created frame (subclass of container) with a background added openGL ldflag