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2013-01-05changed from SDL rendering to OpenGLAlexander Sulfrian1-2/+2
2013-01-05added SDL_Surface* display to all repaint/draw methodsAlexander Sulfrian1-3/+2
2013-01-05started gui frameworkAlexander Sulfrian1-2/+2
2013-01-05redraw on property changeAlexander Sulfrian1-0/+1
2013-01-05added drawable abstract base classAlexander Sulfrian1-8/+11
2013-01-05added complete song structureAlexander Sulfrian1-6/+9
2013-01-05added wrapper for easily getting istreams from files with proper cleanupAlexander Sulfrian1-6/+7
2013-01-05added song loading stubs with different strategies chosen by file extensionAlexander Sulfrian1-20/+12
2013-01-05converted URingBufferAlexander Sulfrian1-27/+16
2013-01-05converted UTime.pas to c++Alexander Sulfrian1-13/+34
2008-09-23indentation unified, no code change.k-m_schindler1-1/+1
2008-09-23gpl header added and property svn:header set to "HeadURL Id"k-m_schindler1-0/+25
2008-09-06Delphi-mode set for FPCtobigun1-0/+4
2008-09-02Moved: The folder classes has been renamed to basemogguh1-0/+0
2008-08-27rename Classes part2k-m_schindler1-0/+0
2008-08-27rename Classes part1k-m_schindler1-0/+0
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
2008-06-08- set svn:eol-style to nativetobigun1-13/+13
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08151-0/+3
2007-09-23New class for score managementwhiteshark01-0/+10