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* menu: add get_component_at to get componentAlexander Sulfrian2013-01-181-0/+2
| | | | This is the basis for mouse focus handling.
* menu/container: add window_coords_changeAlexander Sulfrian2013-01-181-0/+14
| | | | | | The children container of a container have to be notified if the window coordinates of the parent changed. The children have to recalculate their own window coordinates.
* remove legacy keywords from file headerAlexander Sulfrian2013-01-131-2/+0
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* menu/container: calculate window coordinatesAlexander Sulfrian2013-01-131-1/+36
| | | | | | the container have to keep the current window coordinates of its left, bottom corner, therefor they have to be recalculated on every size/position change (need virtual functions in DrawableControl)
* menu/container: clipping requires window coordinatesAlexander Sulfrian2013-01-131-0/+4
| | | | | | glScissor only work with window coordinates. to calculate that a control has to know it position on the window and therefor the parent container have to track the position in the window
* menu: frame should not be added to container item listAlexander Sulfrian2013-01-051-0/+2
| | | | | | | | | | | if a frame is constructed, it needs a container as parent to get the size of it, but it should not be in the container item list and should be painted first, to be under every component the inner classes are used as helper classes, to be able to call a virtual method in the constructor of drawable_control to decide whether to add the control to the controls list of the container or not
* menu: keep frame in containerAlexander Sulfrian2013-01-051-0/+6
| | | | | before the current frame was stored in application, now every container could keep a frame and paint it before all other content
* menu/container: added logAlexander Sulfrian2013-01-051-0/+4
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* menu: removed parameter names from header filesAlexander Sulfrian2013-01-051-3/+3
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* menu: Container could contains and draw DrawableControlsAlexander Sulfrian2013-01-051-7/+6
| | | | | | DrawableControls register/unregister itself during construction/destruction at the Container (supplied as owner) and get automatically drawn
* changed from SDL rendering to OpenGLAlexander Sulfrian2013-01-051-2/+1
| | | | draw, repaint methods do not have the SDL_Surface* parameter anymore
* added SDL_Surface* display to all repaint/draw methodsAlexander Sulfrian2013-01-051-2/+4
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* added parent to controlAlexander Sulfrian2013-01-051-1/+1
| | | | parent is used to delete the objects if the parent is deleted
* started gui frameworkAlexander Sulfrian2013-01-051-0/+53
renamed menubackground to framebackground and splited out framebackgroundcolor created control as base class renamed draw to repaint and on_draw to draw in drawable implemented drawablecontrol as base for all visible controls on windows created container (subclass of drawablecontrol) that could contain other drawablecontrols created frame (subclass of container) with a background added openGL ldflag