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* fix: FadeEnabled was not initialized correctly. The case ((Ini.ScreenFade = 1...tobigun2010-06-031-1/+1
* cleanuptobigun2010-06-031-10/+9
* cleanuptobigun2010-06-031-4/+3
* cleanup:tobigun2010-06-031-33/+22
* wrong usage of glTexEnvi fixedtobigun2010-04-251-2/+6
* - fix: fade texture needs to be resized if the window was resizedtobigun2010-04-251-19/+35
* - font fallback addedtobigun2010-04-231-1/+1
* minor screen transition improvementswhiteshark02010-04-171-39/+48
* improved fade effect; better compatibility for two-screens-mode brunzelchen2010-03-141-22/+39
* fix software cursor w/ screens = 2whiteshark02010-01-251-9/+13
* merged lua into trunks_alexander2010-01-121-2/+64
* handling mouse input a better way in UDisplaywhiteshark02009-11-241-22/+44
* prevent key input from being sent to the screen that is fading out, send it t...whiteshark02009-11-171-0/+13
* merged unicode branch (r1931) into trunks_alexander2009-11-091-31/+35
* cosmeticsk-m_schindler2009-06-041-37/+39
* software cursor is now hidden on startupwhiteshark02009-05-311-2/+3
* merged (experimental) mouse support patch by d0ccrazywhiteshark02009-05-311-0/+191
* cosmetics. No code changek-m_schindler2009-04-241-47/+47
* unclutter UMain.pas. Create UPath.pas. Tests on all platformssvn statussvn st...k-m_schindler2009-03-071-5/+6
* - glPrint(Pchar) -> glPrint(string)tobigun2008-10-281-3/+3
* The size given to TextGL.SetSize() now expresses the size in pixel (formerly ...tobigun2008-10-191-1/+1
* Abstraction of the menus backgroundwhiteshark02008-10-131-2/+4
* Adding hints to possible endian related problems. No code change, yet. Only s...k-m_schindler2008-09-281-0/+4
* gpl header added and property svn:header set to "HeadURL Id"k-m_schindler2008-09-231-0/+25
* rename Menu part2k-m_schindler2008-08-271-0/+383