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2010-04-25wrong usage of glTexEnvi fixedtobigun1-2/+6
- the environment must be GL_TEXTURE_ENV and not GL_TEXTURE_2D - it must be set before a draw function (glBegin(), ...) and not before glTexImage2D() as the current texture will not store this setting (the setting is global for all textures). - the setting must be set to the default (GL_MODULATE) after usage, otherwise later opengl drawing calls will be unwantedly affected too. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2309 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-25- fix: fade texture needs to be resized if the window was resizedtobigun1-19/+35
- Previously the texture could have been too small (window initialized with 800x600 pixels -> fadeTex size 1024x1024. Then resize window to 1400x1050 and the texture will be too small) and an opengl error at glCopyTexSubImage2D() will occur. Due to the error fading was disabled then. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2308 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-23- font fallback addedtobigun1-1/+1
- more configurable fonts.ini - ftNormal/ftBold/ftOutline1/2 added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2293 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-17minor screen transition improvementswhiteshark01-39/+48
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2244 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-03-14improved fade effect; better compatibility for two-screens-mode brunzelchen1-22/+39
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2193 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-01-25fix software cursor w/ screens = 2whiteshark01-9/+13
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2096 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-01-12merged lua into trunks_alexander1-2/+64
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2071 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-24handling mouse input a better way in UDisplaywhiteshark01-22/+44
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1957 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-17prevent key input from being sent to the screen that is fading out, send it ↵whiteshark01-0/+13
to the screen that is fading in instead. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1946 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-09merged unicode branch (r1931) into trunks_alexander1-31/+35
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-06-04cosmeticsk-m_schindler1-37/+39
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1800 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-31software cursor is now hidden on startupwhiteshark01-2/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1791 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-31merged (experimental) mouse support patch by d0ccrazywhiteshark01-0/+191
some changes to patch - implemented software cursor (texturable) - option to turn of mouse support or switch between hardware and software cursor - hide software cursor if there is no mouse activity for 5 seconds - soft fade in and out for software cursor - some test cursor-textures for deluxe theme (mog pls change these horible looking images) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1789 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-04-24cosmetics. No code changek-m_schindler1-47/+47
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1692 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-03-07unclutter UMain.pas. Create UPath.pas. Tests on all platformssvn statussvn ↵k-m_schindler1-5/+6
status git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1625 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-28- glPrint(Pchar) -> glPrint(string)tobigun1-3/+3
- glPrintLetter removed - font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-19The size given to TextGL.SetSize() now expresses the size in pixel (formerly ↵tobigun1-1/+1
it was 1/3 of the pixel-size). For theme and plugin compatibility the following functions multiply the size with 3: - UScreenSingModi.Print - TTheme.ThemeLoadText - TTheme.ThemeLoadSelectSlide TODO: Convert the themes/plugins and remove the "*3" git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1459 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-13Abstraction of the menus backgroundwhiteshark01-2/+4
5 different bg types: none(fallback), colored, texture, video, and fade(for overlays) Some sideeffect is 5 mb less memory usage, don't know for which reasons :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1446 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-28Adding hints to possible endian related problems. No code change, yet. Only ↵k-m_schindler1-0/+4
suggestions for test. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1420 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23gpl header added and property svn:header set to "HeadURL Id"k-m_schindler1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1403 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Menu part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1310 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Menu part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1309 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-15- Support for multiple song/cover paths.tobigun1-0/+4
- Add multiple Song-Paths to the Ini file: [Directories] SongDir1=C:\... SongDir2=D:\... SongDirA=D:\... - UIni.pas clean-up git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1266 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-21usage of glPushAttrib(GL_VIEWPORT_BIT) to save the viewport settings.tobigun1-2/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1219 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-19clean-up, removed some unused stufftobigun1-3/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1213 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-12removed unused local vartobigun1-1/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1189 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-12- cleanup/comments for TDisplay.Create tobigun1-131/+90
- fading works now, it was broken because RenderW/H was not defined when SwapBuffers() was called for the first time. This caused glOrtho() to set the OpenGL error state. When fading was initialized in UDisplay this error-state was checked to see if glGenTextures failed. Although it didn't the error state was set because of the older error in glOrtho (Note: errors aren't reset after a successful OpenGL call), so it was wrongly assumed that no texture could be allocated. This problem was fixed by defining RenderW/H before the first call of SwapBuffers and resetting OpenGL's error state before calling an OpenGL function whose error state is to be checked. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1188 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-420/+420
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-13- fixed video-backgroundtobigun1-1/+0
- fixed buggy SkipTime (using TRelativeTimer now) - TLineState is a class now. TLineState.CurrentTime is now automatically updated using TRelativeTimer git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1088 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+2
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02screenshots should be fetched from screen in RGB and not BGR mode.tobigun1-3/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1051 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06- removed (linux incompatible) PngImage. In addition it was rather outdated ↵tobigun1-107/+38
(from 2003, newest version is from 2006) - introduced UImage-unit for JPG/PNG/BMP image saving - the png part uses the libpng12-0.dll (part of SDL_Image) so - the jpg part uses either Delphi's Jpeg unit or FPC's base/pasjpeg unit -> so no additional libs are needed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1007 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06removed lazarus dependenciestobigun1-488/+490
- added an implementation of AllocateHWnd/DeallocateHWnd to UCommon for the Win32 only units DirWatch and Midi... (do not use AllocateHWnd somewhere else) - added an own implementation of ShowMessage to UCommon (uses MessageBox in Windows, console-output otherwise) - linux still needs lresources for the lrs-file (will be removed soon) - the FPC windows version uses windows resources now (instead of lrs ones). compile them with windres (in FPC's "bin" dir) or delphi (a batch-file for windres will follow soon) - changed path-separator from '\' to '/' in RC-file for windres compatibility git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1006 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01removed unused lclintf/windows referencestobigun1-10/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@996 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01Replaced GetTickCount with SDL_GetTicksf1fth_freed0m1-3/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@994 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-0/+2
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-07fpc warned that //$4D42 is ignored as a compiler-directive.tobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@932 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-03- some windows/lclintf dependencies removedtobigun1-111/+122
- some indentation git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@899 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-0/+4
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-4/+2
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02Fixed linux compilation.jaybinks1-41/+49
Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27TextGL.pas: changed text blendmode... most texts should be readableb1indy1-0/+1
UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-460/+469
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19fixes to get working in lazarus..jaybinks1-1/+1
compiling, linking, starting to run.. just fixing stuff :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19added UCommon ( in classes ) for lazarus...jaybinks1-5/+15
common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18changes in order to compile in lazarus...jaybinks1-2/+5
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-12* added missed dependency PNGImage.jaybinks1-1/+10
* moved FUNCTION InitializePaths(), from uFiles to uMain as this is a more sane location for it. * updated files that used UFiles to point to UMain, and removed uFiles where its not needed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@385 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-08did some cleanup and minor modificationsb1indy1-4/+4
UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now) UMenu.pas: removed some unnecessary code from DrawBG UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07removed "error" messages (are more like warnings and did only confuse users)b1indy1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@375 b956fd51-792f-4845-bead-9b4dfca2ff2c