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2010-06-03fix: FadeEnabled was not initialized correctly. The case ((Ini.ScreenFade = 1...tobigun1-1/+1
2010-06-03cleanuptobigun1-10/+9
2010-06-03cleanuptobigun1-4/+3
2010-06-03cleanup:tobigun1-33/+22
2010-04-25wrong usage of glTexEnvi fixedtobigun1-2/+6
2010-04-25- fix: fade texture needs to be resized if the window was resizedtobigun1-19/+35
2010-04-23- font fallback addedtobigun1-1/+1
2010-04-17minor screen transition improvementswhiteshark01-39/+48
2010-03-14improved fade effect; better compatibility for two-screens-mode brunzelchen1-22/+39
2010-01-25fix software cursor w/ screens = 2whiteshark01-9/+13
2010-01-12merged lua into trunks_alexander1-2/+64
2009-11-24handling mouse input a better way in UDisplaywhiteshark01-22/+44
2009-11-17prevent key input from being sent to the screen that is fading out, send it t...whiteshark01-0/+13
2009-11-09merged unicode branch (r1931) into trunks_alexander1-31/+35
2009-06-04cosmeticsk-m_schindler1-37/+39
2009-05-31software cursor is now hidden on startupwhiteshark01-2/+3
2009-05-31merged (experimental) mouse support patch by d0ccrazywhiteshark01-0/+191
2009-04-24cosmetics. No code changek-m_schindler1-47/+47
2009-03-07unclutter UMain.pas. Create UPath.pas. Tests on all platformssvn statussvn st...k-m_schindler1-5/+6
2008-10-28- glPrint(Pchar) -> glPrint(string)tobigun1-3/+3
2008-10-19The size given to TextGL.SetSize() now expresses the size in pixel (formerly ...tobigun1-1/+1
2008-10-13Abstraction of the menus backgroundwhiteshark01-2/+4
2008-09-28Adding hints to possible endian related problems. No code change, yet. Only s...k-m_schindler1-0/+4
2008-09-23gpl header added and property svn:header set to "HeadURL Id"k-m_schindler1-0/+25
2008-08-27rename Menu part2k-m_schindler1-0/+0
2008-08-27rename Menu part1k-m_schindler1-0/+0
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
2008-08-15- Support for multiple song/cover paths.tobigun1-0/+4
2008-07-21usage of glPushAttrib(GL_VIEWPORT_BIT) to save the viewport settings.tobigun1-2/+5
2008-07-19clean-up, removed some unused stufftobigun1-3/+1
2008-07-12removed unused local vartobigun1-1/+0
2008-07-12- cleanup/comments for TDisplay.Create tobigun1-131/+90
2008-06-08- set svn:eol-style to nativetobigun1-420/+420
2008-05-13- fixed video-backgroundtobigun1-1/+0
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ...tobigun1-1/+2
2008-05-02screenshots should be fetched from screen in RGB and not BGR mode.tobigun1-3/+2
2008-04-06- removed (linux incompatible) PngImage. In addition it was rather outdated (...tobigun1-107/+38
2008-04-06removed lazarus dependenciestobigun1-488/+490
2008-04-01removed unused lclintf/windows referencestobigun1-10/+5
2008-04-01Replaced GetTickCount with SDL_GetTicksf1fth_freed0m1-3/+3
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-0/+2
2008-03-07fpc warned that //$4D42 is ignored as a compiler-directive.tobigun1-1/+1
2008-03-03- some windows/lclintf dependencies removedtobigun1-111/+122
2007-11-01fixed failed buildsjaybinks1-0/+4
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08151-4/+2
2007-10-02Fixed linux compilation.jaybinks1-41/+49
2007-09-27TextGL.pas: changed text blendmode... most texts should be readableb1indy1-0/+1
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-460/+469
2007-09-19fixes to get working in lazarus..jaybinks1-1/+1
2007-09-19added UCommon ( in classes ) for lazarus...jaybinks1-5/+15