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2009-11-09merged unicode branch (r1931) into trunks_alexander1-7/+8
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23added file headerstobigun1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1404 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-13Media modules moved from base to mediatobigun1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-02Moved: The folder classes has been renamed to basemogguh1-0/+0
Updated: ultrastardx.dpr has been changed accordingly git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1308 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1307 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-02Audio/Video engine update:tobigun1-61/+74
- lyrics<->audio synchronisation (TSyncSource) - better resampling (optional support for libsamplerate) - cleaner termination of audio/video streams/devices - improved decoders and decoder infrastructure - many other improvements/cleanups Currently just for testing (not enabled by default): - Background music - Voice-Passthrough (hear what you sing) - Video VSync git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-230/+230
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-22eol-style unified and propsetk-m_schindler1-10/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1125 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-10Volumes are floating point values (single) now. The range changed from [0 .. ↵tobigun1-6/+6
100] to [0.0 .. 1.0] git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1081 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-09- input-source selection works now (with bass or portaudio with portmixer)tobigun1-5/+33
- audio-effects (DSP) interface for audio-playback plus a simple voice removal example (does not sound that good) - FFMpeg support for BASS - audio-clock for FFMpeg for GetPosition and synchronisation - more compatible seeking in FFMpeg - clean termination of the audio interfaces/streams (especially ffmpeg) - Audio output device enumeration (selection will be added later to the sounds option screen) - display of threshold and volume in the record-options screen - threshold and volume can be changed with the 'T' (threshold) and '+'/'-' (source volume) keys - added a FadeIn() method to the IAudioPlayback interface - some minor changes to the audio classes/screens - new base-class for audio-playback classes (used by bass, portaudio and sdl) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1078 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-08added "inherited ..." to all constructors to assure that the base-class ↵tobigun1-0/+1
constructor is called. Different to C or Java, the constructor or destructor of the base class (except that of TObject) is not called by default if "inherited ..." is not given (very strange). This is no problem with classes inherited directly from TObject, because the TObject constructor is always called (and sets the values of the fields to 0-values) but i added inherited to these constructors too because the base class may change from TObject to something different and the "inherited" will probably not added in this case and causing problems. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1070 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06replaced some "string" parameters with "const string"tobigun1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@923 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05General:tobigun1-268/+206
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-11changed from ffmpeg-free (audio) to ffmpeg-enabled (if turned on in ↵tobigun1-10/+3
switches.inc) version. BASS is used by default. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@786 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-17- removed hStream in favour of TAudioOutputStreamtobigun1-2/+2
- removed all this BASS-specific sound-names git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@708 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-07little bit of tidy up..jaybinks1-35/+2
added command line switch, to see what media interfaces are being used. moved RandomPCM Data generation to Visualizer class. added Visualization preset change, on new line ( may be a little to much... maybe we should do ever 4 or 16 bars or something ?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@697 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-07getpcmdata creates fake pcm-data nowtobigun1-2/+31
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@696 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-07Fixed some linux visualizer errorstobigun1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@694 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-06gave priority to videos over Visualization...jaybinks1-1/+1
so now video plays back... and "V" will switch between Video ( or jpg ) background and visualization. this needs to be pressed on every song, as the state should be forgotten. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@687 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-06Visualizer changes (audio connection, some opengl fixes)tobigun1-0/+6
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@679 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-06conformed projectM to IVideoPlayback jaybinks1-4/+4
still needs a little work. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@678 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-05Removed duplicated registration to the AudioManager. Registering once is ↵tobigun1-12/+4
enough (Casting has no effect here) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@667 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-0/+4
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-4/+1
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-25minor changes and fixes for USDX on linux.jaybinks1-24/+26
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16modified ffmpeg usage, to use interface same as bass...jaybinks1-0/+276
still needs some tidy up, but its working. :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@515 b956fd51-792f-4845-bead-9b4dfca2ff2c