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2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-0364bit compatibility fixtobigun1-28/+26
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1162 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-01some minor adjustmentstobigun1-30/+28
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1154 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-203/+203
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-24Changing macos to darwin and adjusting linklibk-m_schindler1-6/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1136 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20libsamplerate header-files. Ported from C to Pascal by profoX` with some ↵tobigun1-0/+205
minor fixes by me. Thank you profoX`. This might be used as a more accurate (and faster?) alternative to the SDL conversion stuff. In addition SDL does not convert 44.1kHz to 48kHz (or vice versa) at the moment, libsamplerate does. But libsamplerate does not support mono-to-stereo or multi-channel-to-stereo conversion and it just accepts float-values so we have to convert our 16-bit int-values first. Maybe we should use the callback-style conversion of libsamplerate. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@874 b956fd51-792f-4845-bead-9b4dfca2ff2c