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2009-11-09merged unicode branch (r1931) into trunks_alexander1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-06support for projectM 1.2tobigun1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1221 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-0364bit compatibility fixtobigun1-125/+126
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1164 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-08- added the {$H+} switch for FPC (was introduced for the MacOSX before). ↵tobigun1-0/+1
This will use AnsiString (no length restriction and passed as pointer) instead of ShortString (= array[0..255] of Char). This is the standard in Delphi so we should use it in FPC too. The FPC reference doc states that {$H-} is standard in FPC, but for any reason in my FPC 2.2.0 for win {$H+} is standard. Maybe the reference guide is somewhat outdated, so probably nothing changed because H+ was the default already. - removed DLL_CDECL from switches.inc and put it directly into the headers (used in bass and freeimage). Libs shouldn't be declared STDCALL or CDECL globally because it depends on how the libs are compiled. For windows, STDCALL and CDECL are possible, so please define this on a per library base. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1069 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+1
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-22- new layout of the projectM lib-dir. tobigun1-336/+230
- PROJECTM_..._PLUS variable in config-....inc not needed anymore. - Support for projectM 1.1 (=1.10) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1030 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-15Removed Libraries Dir because of problems with some dllsf1fth_freed0m1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1022 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-12started to implement the new folder structure (like suggested in the wiki)f1fth_freed0m1-1/+1
-merged Skins and Themes in Themes -moved some libs to Libraries git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1021 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-18Added a missing override-flag for the destroy-destructortobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@731 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-12-17added version 1.0 for testingtobigun1-0/+336
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@714 b956fd51-792f-4845-bead-9b4dfca2ff2c