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2014-11-22adjust eol and set svn property svn:eol-style native in JEDI-SDLk-m_schindler1-16/+16
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3094 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-09- all references to the libc unit removed. The Libc unit (not the library) ↵tobigun1-54/+0
was for kylix compatibility and should not be used anymore. In addition it seems the libc unit is not available on 64bit systems. - added some functions that will be introduced with FPC 2.2.2 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1145 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-20- Delphi (in contrast to C/C++) handles floating-point multiplications with ↵tobigun1-0/+70
NaN or divisions by 0.0 as floating-point exceptions (FPE). This is a problem with some libraries which expect that e.g. "NaN * 3.0" is NaN or "4.0 / 0" is INFINITY. - The (strange) default behavior can be changed by setting the control word of the FPU. This is done by assigning $133F to this register via Set8087CW() in delphi. In FPC it was not available for a long time but now it is. OpenGL12.pas contained an own version of Set8087CW() which was totally wrong because the important asm-directives (fclex and fldcw) were missing so it was not of any use. Hence it was removed from the unit so it does not hide the correct FPC version anymore. - This should fix some EDivByZero exceptions in floating-point expressions (as with projectM). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@962 b956fd51-792f-4845-bead-9b4dfca2ff2c