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2009-03-07final cleanup of Umain. Creation of UNotek-m_schindler1-7/+7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1627 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23gpl header added and property svn:header set to "HeadURL Id"k-m_schindler1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1403 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23pure editing and typos, no code changek-m_schindler1-185/+207
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1402 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-02Moved: The folder classes has been renamed to basemogguh1-0/+0
Updated: ultrastardx.dpr has been changed accordingly git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1308 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1307 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-673/+673
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+1
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01removed unused lclintf/windows referencestobigun1-678/+673
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@996 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01Replaced GetTickCount with SDL_GetTicksf1fth_freed0m1-3/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@994 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated German comments to Englishf1fth_freed0m1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@918 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-0/+4
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-4/+0
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-667/+678
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-19added UCommon ( in classes ) for lazarus...jaybinks1-1/+13
common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy1-1/+1
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-20UGraphicClasses.pas: minor modification to Flare effectb1indy1-1/+1
UMusic.pas: modified Music.Play to play from start if Loop is set (dunno if this conflicts with something else, don't hope so) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@303 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-08added another effect (sparkling stars that fall down)b1indy1-2/+65
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@277 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-13implemented fading between screens (needs to be tested),b1indy1-3/+3
minor tweaking of perfect-line effect position, added myself to credits ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@86 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-12fixed bug in particle system that caused effects to be drawn on both screens ↵b1indy1-73/+107
when playing in dual screen mode, fixed position and particle counts of some effects, changed look of particles git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@81 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-11first implementation of perfect line twinkle effect - works correctly for up ↵b1indy1-32/+164
to 3 players, restructured parts of particle code git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@80 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-11Feature: ScoreScreen now has the ability to show extra texts (UThemes.pas, ↵mogguh1-137/+225
UScreenScore.pas) Feature: Hit golden note effect, is now even more astonishing (UGraphicClasses.pas) Feature: It's now possible to turn of GoldenNoteTwinkle (UDraw.pas) BugFix: OptionsAdvanced is now opened correctly, instead of producing a bug (UGraphic.pas) BugFix: Modified some language entries to fit option screen (optionen instead of einstellungen) (German.ini) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@78 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-07Fixed some Bugs in Effect Engine:whiteshark01-31/+68
Perfect Note Stars was drawn 2 Times Golden Note Extra twinkling stops and is redrawn until next Sentece or Note at the End of the Golden Note. Redrawing of Golden Note Twinkles at the next Sentence git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@71 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-06Feature: Golden notes twinkle now when hit (Bug: if singing is stopped while ↵mogguh1-3/+38
note was hit (i.e. singer not singing loud enough), then twinkle will not be killed) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@70 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-23Some tidying in UGraphicClasses.pas (actually deleting an unused procedure)mogguh1-20/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@19 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-22Added new texture for perfect sung note (formerly NoteStar), now named ↵mogguh1-15/+28
NotePerfectStar (view skin: W&C.ini). NoteStar is now used for golden notes. There's also a difference in drawing both, PerfectNoteStar is bigger, and drawn in white - whereas GoldenNotes are smaller and yellow. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@17 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-21Golden notes are implemented from now on. So "golden notes" twinkle, and ↵mogguh1-0/+266
perfect sung notes twinkle too. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@12 b956fd51-792f-4845-bead-9b4dfca2ff2c