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2010-05-05- workaround by tobydox for buggy Intel 3D driver on Linux through ↵canni01-0/+2
deactivating texture tiling applied to UGraphic (thx!) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2339 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-05-03- Free Statics/Buttons/Texts if a screen is destroyed (Textures used by ↵tobigun1-35/+35
those components are not unloaded yet) - Use Free() instead of Destroy() as it checks for nil by default git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2334 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-25added Finalize3D finalization as opponent for Initialize3D and for a clean ↵tobigun1-1/+15
finalization git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2307 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-21- better lyric <-> video synctobigun1-0/+10
- fixed glTexEnv() bug: GL_TEXTURE_2D is not valid here - pixel buffer test - some cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2261 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-07center usdx windowwhiteshark01-0/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2222 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-02-22completly remove unused UScreenWelcomewhiteshark01-4/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2138 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-01-12deleted leftovers from old plugin system and party modewhiteshark01-1/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2080 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-01-12merged lua into trunks_alexander1-4/+9
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2071 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-24use second players color to indicate selected note in editorwhiteshark01-12/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1960 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-09merged unicode branch (r1931) into trunks_alexander1-15/+19
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-07add some colors for testsk-m_schindler1-2/+24
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1937 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-31merged (experimental) mouse support patch by d0ccrazywhiteshark01-4/+15
some changes to patch - implemented software cursor (texturable) - option to turn of mouse support or switch between hardware and software cursor - hide software cursor if there is no mouse activity for 5 seconds - soft fade in and out for software cursor - some test cursor-textures for deluxe theme (mog pls change these horible looking images) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1789 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-26Statics defined in theme don't necessarily need a width or height set, if ↵mogguh1-1/+7
omitted the the values from the texture itself will be used SelectSlides may now have arrows and only one item set, default is off - view UScreenOptionsGame.pas as example on how to set this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1783 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-16add lyric-bar bounds to themewhiteshark01-11/+0
thx to Krueger git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1746 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-03-07unclutter UMain.pas. Create UPath.pas. Tests on all platformssvn statussvn ↵k-m_schindler1-5/+5
status git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1625 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-03All comments are English now (Polish ones have been translated)tobigun1-4/+7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-28some compiler warnings/hints removedtobigun1-1/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1485 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-20Alpha plane request (SDL_GL_ALPHA_SIZE) removed as we do not need it anymore ↵tobigun1-12/+4
(was only needed for backbuffer offscreen rendering). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1464 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-19offscreen rendering removed:tobigun1-1/+11
- fixes zoom errors - fixes missing lyric lines if window is too small - better text quality - fixes some other errors git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1457 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-18- unused (polish) constants and comments removedtobigun1-9/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1453 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-13Abstraction of the menus backgroundwhiteshark01-32/+32
5 different bg types: none(fallback), colored, texture, video, and fade(for overlays) Some sideeffect is 5 mb less memory usage, don't know for which reasons :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1446 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23gpl header added and property svn:header set to "HeadURL Id"k-m_schindler1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1403 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-22Without SDL_GL_ALPHA_SIZE the lyrics won't work anymore on some systems as ↵tobigun1-6/+12
the offscreen lyrics rendering needs an alpha component in the back-buffer. -> Leave SDL_GL_ALPHA_SIZE until the lyrics-engine is changed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-15- It is not possible to handle the window/fullscreen command-line parameters ↵tobigun1-7/+14
with a single boolean member like TCMDParams.Fullscreen. It was replaced by ScreenMode: TScreenMode with TScreenMode = (scmDefault, scmFullscreen, scmWindowed) - cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1384 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-15Do not set a minimum size for the alpha component of the screen mode ↵tobigun1-5/+11
(SDL_GL_ALPHA_SIZE), otherwise on a few systems with some versions of SDL (at least 1.2.11) SDL_SetVideoMode will fail. The problem occured if the adjusted color component sizes did not leave any space for alpha, e.g. red/green/blue ajusted from 5 to 8: r_size+g_size+b_size = 24, so an alpha of at least 5 is just available if the depth is 32bit. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1383 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-14SDL_InitSubSystem() in Initialize3D() is now handled as critical error (to ↵tobigun1-2/+1
avoid crashes as aftereffects). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1382 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-12removed resource.inctobigun1-1/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1371 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-10Halt if the initial SDL_SetVideoMode() in InitializeScreen() call failstobigun1-2/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1359 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-02Moved: The folder classes has been renamed to basemogguh1-0/+0
Updated: ultrastardx.dpr has been changed accordingly git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1308 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Classes part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1307 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-21some projectM fixes:tobigun1-0/+1
- glPushMatrix() was erroneously called in SaveOpenGLState() because the version number of 1.2 (1002000) is less than that of 1.1 (1010000). - OpenGL error-state is resetted on Save/RestoreOpenGLState() - After the initialization of projectM (VisualizerStart, TProjectM.Create) projectM did not switch back to USDX's RenderContext when using the FBO extension. - SetPosition uses RandomPreset() instead of NextPreset() git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1284 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-12- cleanup/comments for TDisplay.Create tobigun1-23/+11
- fading works now, it was broken because RenderW/H was not defined when SwapBuffers() was called for the first time. This caused glOrtho() to set the OpenGL error state. When fading was initialized in UDisplay this error-state was checked to see if glGenTextures failed. Although it didn't the error state was set because of the older error in glOrtho (Note: errors aren't reset after a successful OpenGL call), so it was wrongly assumed that no texture could be allocated. This problem was fixed by defining RenderW/H before the first call of SwapBuffers and resetting OpenGL's error state before calling an OpenGL function whose error state is to be checked. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1188 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-02Audio/Video engine update:tobigun1-3/+11
- lyrics<->audio synchronisation (TSyncSource) - better resampling (optional support for libsamplerate) - cleaner termination of audio/video streams/devices - improved decoders and decoder infrastructure - many other improvements/cleanups Currently just for testing (not enabled by default): - Background music - Voice-Passthrough (hear what you sing) - Video VSync git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-09BugFix: ScoreScreen works again, starting to simplify / tidy up the whole thingmogguh1-2/+2
Feature: Eight ratings instead of seven, rating for points reached changed (should be more fair now) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1072 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-6/+22
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-30- title-bar icon working again in windowed modetobigun1-92/+39
- moved LoadImage to UImage.pas - added RWopsFromStream() to get an SDL RWops handle from a TStream - removed some German comments git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1041 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-19tried to make songloading working with the old loader and keep all changes ↵s_alexander1-3/+1
that were made since starting to work on a new one *hope that worked* you may delete your existing cover.cache (the cover cache is still NOT working) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06New Covers.Cache Texture loading finishedwhiteshark01-1/+3
There is some bug rescaling the textures, but i'm not sure where. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1010 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Now colorized textures are appended to the TTextureDatabase too. This will ↵tobigun1-20/+20
prevent USDX from loading textures for buttons, statics etc. multiple times. This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-28/+28
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-28/+28
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-14no need to RE-Initialize the textures and screens..jaybinks1-2/+0
this was causing all textures to be re-loaded etc.. Also, with these in, it would not resize correctly on linux and it would consume to much memory and crash after a few mode changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@959 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-14new lyric effect: slides_alexander1-3/+3
a lot lyric fixes change the resolution/fullscreen mode on exit the options menu some code improvements git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@957 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-10auto removed a bunch of unused local variablesjaybinks1-802/+802
( removed with a script parsing compiler output ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated German comments to Englishf1fth_freed0m1-5/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@918 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-03- actual.. -> current..tobigun1-3/+3
- USDX version-numbers in UConfig - some windows/lclintf dependencies removed - some indentation git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-26Implemented resizable windowed mode..jaybinks1-2/+2
thanks for the idea rheo git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@887 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-22Linux fullscreen fixtobigun1-7/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@883 b956fd51-792f-4845-bead-9b4dfca2ff2c