| Commit message (Collapse) | Author | Files | Lines |
|
(was only needed for backbuffer offscreen rendering).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1464 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- fixes zoom errors
- fixes missing lyric lines if window is too small
- better text quality
- fixes some other errors
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1457 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1453 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
5 different bg types:
none(fallback), colored, texture, video, and fade(for overlays)
Some sideeffect is 5 mb less memory usage, don't know for which reasons :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1446 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1403 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
the offscreen lyrics rendering needs an alpha component in the back-buffer.
-> Leave SDL_GL_ALPHA_SIZE until the lyrics-engine is changed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1394 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
with a single boolean member like TCMDParams.Fullscreen. It was replaced by ScreenMode: TScreenMode with TScreenMode = (scmDefault, scmFullscreen, scmWindowed)
- cleanup
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1384 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
(SDL_GL_ALPHA_SIZE), otherwise on a few systems with some versions of SDL (at least 1.2.11) SDL_SetVideoMode will fail.
The problem occured if the adjusted color component sizes did not leave any space for alpha, e.g. red/green/blue ajusted from 5 to 8:
r_size+g_size+b_size = 24, so an alpha of at least 5 is just available if the depth is 32bit.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1383 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
avoid crashes as aftereffects).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1382 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1371 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1359 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Updated: ultrastardx.dpr has been changed accordingly
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1308 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1307 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- glPushMatrix() was erroneously called in SaveOpenGLState() because the version number of 1.2 (1002000) is less than that of 1.1 (1010000).
- OpenGL error-state is resetted on Save/RestoreOpenGLState()
- After the initialization of projectM (VisualizerStart, TProjectM.Create) projectM did not switch back to USDX's RenderContext when using the FBO extension.
- SetPosition uses RandomPreset() instead of NextPreset()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1284 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- fading works now, it was broken because RenderW/H was not defined when SwapBuffers() was called for the first time. This caused glOrtho() to set the OpenGL error state. When fading was initialized in UDisplay this error-state was checked to see if glGenTextures failed. Although it didn't the error state was set because of the older error in glOrtho (Note: errors aren't reset after a successful OpenGL call), so it was wrongly assumed that no texture could be allocated.
This problem was fixed by defining RenderW/H before the first call of SwapBuffers and resetting OpenGL's error state before calling an OpenGL function whose error state is to be checked.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1188 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- lyrics<->audio synchronisation (TSyncSource)
- better resampling (optional support for libsamplerate)
- cleaner termination of audio/video streams/devices
- improved decoders and decoder infrastructure
- many other improvements/cleanups
Currently just for testing (not enabled by default):
- Background music
- Voice-Passthrough (hear what you sing)
- Video VSync
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Feature: Eight ratings instead of seven, rating for points reached changed (should be more fair now)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1072 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants.
The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- moved LoadImage to UImage.pas
- added RWopsFromStream() to get an SDL RWops handle from a TStream
- removed some German comments
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1041 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
that were made since
starting to work on a new one *hope that worked*
you may delete your existing cover.cache (the cover cache is still NOT working)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
There is some bug rescaling the textures, but i'm not sure where.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1010 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
prevent USDX from loading textures for buttons, statics etc. multiple times.
This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future
- texture-type is an enum now (not a string as before)
-> pros: less memory consumption, compiler-check, case-insensitive, ...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
this was causing all textures to be re-loaded etc..
Also, with these in, it would not resize correctly on linux
and it would consume to much memory and crash
after a few mode changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@959 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
a lot lyric fixes
change the resolution/fullscreen mode on exit the options menu
some code improvements
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@957 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
( removed with a script parsing compiler output )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@918 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
- USDX version-numbers in UConfig
- some windows/lclintf dependencies removed
- some indentation
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
thanks for the idea rheo
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@887 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@883 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@781 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Tex_ScoreBG[0] was used at several places in the code.
This corrupted Tex_SingLineBonusBack[8].Name and caused a segmentation fault.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@745 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@732 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@698 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@659 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
anything :-) Fonts are not working, but you can quit the program cleanly by pressing ESC and ENTER (MainLoop works).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@565 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@552 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
cleanup on some code.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
we can read from res w/ sdl_img
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@427 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
(other one did not name resources correctly)
this resource compiler could be expanded by someone to Parse
Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler
other changes, include ability to read the Resource String properly in code generated by lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
|
|
forgot file... oops.. :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
|