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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1485 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- glPrintLetter removed
- font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
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it was 1/3 of the pixel-size).
For theme and plugin compatibility the following functions multiply the size with 3:
- UScreenSingModi.Print
- TTheme.ThemeLoadText
- TTheme.ThemeLoadSelectSlide
TODO: Convert the themes/plugins and remove the "*3"
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1459 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- cleanup
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1452 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1403 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Updated: ultrastardx.dpr has been changed accordingly
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1339 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1308 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1307 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1267 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1214 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- pixeled/transparent fonts bug
- some lines were erroneously marked active or disabled
- state was not initialized correctly
- negative gap problem (TLyricLine.Start was of type cardinal)
- some more lyrics bugs
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1211 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1194 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- removed some svn:executable properties from non-executable files
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- replaced many German and Polish comments
- replaced many cryptic var-names
- IlNut replaced with LengthNote
- renamed the global var "Filename" to "ConversionFilename" to prevent unintended use of it
- more readable code (hopefully), especially NewNote and OnSentenceEnd
- added some comments on elementary classes/records and their fields
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1137 b956fd51-792f-4845-bead-9b4dfca2ff2c
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from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants.
The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
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not be necessary for the MacOSX build anymore.
Note: Texture-numbers (e.g. texnum) are unsigned (GLuint) so do not init them to -1. Use 0 instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1040 b956fd51-792f-4845-bead-9b4dfca2ff2c
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AddCzesc -> AddLine
NrCzesc -> NrLine
NrCzesci -> NrLines
Pet -> Count
SingDrawCzesc -> SingDrawLine
SingDrawPlayerCzesc -> SingDrawPlayerLine
SingDrawPlayerBGCzesc -> SingDrawPlayerBGLine
EditDrawCzesc -> EditDrawLine
Tekst -> Text
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1020 b956fd51-792f-4845-bead-9b4dfca2ff2c
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same type like: { {} }.
Although delphi and FPC can cope with them, some editors (like lazarus) don't like them and erroneously display everything after the comment as commented out.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1004 b956fd51-792f-4845-bead-9b4dfca2ff2c
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removed unused variables from TLines and TLine, removed TMelody
overworked the TLines and TLine records
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1000 b956fd51-792f-4845-bead-9b4dfca2ff2c
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also the default is to run with no debug info sent to the console
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@973 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@964 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@961 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@918 b956fd51-792f-4845-bead-9b4dfca2ff2c
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TonGamy to ToneGamus
DlugoscNut to NoteLenght
Akt to Current
AktBeat to CurrentBeat
AktBeatD to CurrentBeatD
AktBeatC to CurrentBeatC
OldCzesc to OldLine
Teraz to CurrentTime
Razem to TotalTime
TCzas to TLineState
Czas to LineState
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@916 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Koniec to End_
Wartosc to NoteType
Dlugosc to Lenght
Ton to Tone
Tekst to Text
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@915 b956fd51-792f-4845-bead-9b4dfca2ff2c
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TCzesci to TLines
TMuzyka to TMelody
HighNut to HighNote
Nuta to Note
Czesc to Line
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@913 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Input is not restricted to stereo input-devices anymore (mono and multi-channel devices work too)
- Some improvements on the input-device detection
- Retrieves native capture sample-rate on Vista and MacOSX with BASS (maybe this solves some problems with wrong sample-rates)
- Capture-volume preview: a little modification to jay's approach. Now there are volume bars and pitch-displays. It needs some fine-tuning, maybe mog can do this if he likes.
- Some indentation/clean-up/translations
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@900 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- USDX version-numbers in UConfig
- some windows/lclintf dependencies removed
- some indentation
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- cleanup and adaption of SingDrawOscilloscope
Portaudio/SDL audio output:
- stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used
without initializing the SDL audio stuff first, so it is not usable with portaudio.
Now SDL is used for audio-output instead of portaudio (although the file-name is
UAudioPlayback_Portaudio.pas at the moment).
- cleaner file closing
- volume adjustment
UMusic:
- cleanup of the audio-interfaces
- introduced TNoteType = (ntFreestyle, ntNormal, ntGolden)
- some bug-fixes
- introduced TSoundLibrary. This is library for all in-game sounds used
by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call
AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play
too, but this is not recommended at the moment because SoundLib.Swoosh could be nil
if the file was not found.
The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does
not have to specify a Play... and Stop... method for every available sound anymore.
In addition it is not an AudioPlayers responsibility to init the in-game sounds.
URecord:
- polish to english translation of some variables
- CaptureSoundLeft/Right is CaptureChannel[0/1] now
- TSoundCardInput -> TAudioInputDeviceSource
- TGenericSoundCard.Input -> TGenericSoundCard.Source
- autocorrelation algorithm more readable now
- Clean-up of the audio-input interface
- moved cloned code of the input-classes to one base class (TAudioInputBase)
- Cleaner finalization
- Start-/StopCapture will not crash anymore in the recording-options menu
- Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000)
- SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if
a valid tone was found (= the sound was louder than the threshold -> no background noise).
If i remember correctly the sound was accepted although the tone was invalid. So the old
data was used although noone was singing. This resulted in some sort of ghost-singer effect.
UIni:
- moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future.
- TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux).
- bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex.
NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices.
- configurations of external devices that are not plugged in will not be deleted anymore.
- multiple definitions of one device in the ini-file will not crash USDX anymore
- CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some changes to song loading...
Record global changed to singleton object
started implementing mic volume display in Settings-Record
hope this dosnt break anything.. :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@665 b956fd51-792f-4845-bead-9b4dfca2ff2c
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build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@448 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@447 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mainly divide by 0 errors.
need to be more careful with these, as they can be a pain to track down
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@446 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Removed some old, yet not used functions
One class todo(Notes) then the dirty UDraw will be a thing of the past.
Also Player and Notes Array needs some rewriting.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
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stuff going on in the singscreen) but i'm tired of editing conflicts
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@412 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(using lazarus)
Bass etc is commented out..
but it compiles, and im working through the runtime errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
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common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor tidy ups and removal of big old comment blocks..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@384 b956fd51-792f-4845-bead-9b4dfca2ff2c
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colorized pngs. Notes are drawn with 3 textures instead of 2: bg_glow, notebg (unsung) and note hit (sung) - these are colorized pngs - textures will come in the following commit.
Known Bugs: - ScoreBGs are not yet drawn in playercolor (only affects player count > 3)
- Phrasen bonus pop up, indexes are not yet filled with usable data, therefore textures are not yet loaded correctly
- Linebonus not yet done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@382 b956fd51-792f-4845-bead-9b4dfca2ff2c
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There was an error while uploading UDraw.pas last time, fixed now
Still working on eyecandy for dx skin, some snippets are in the svn now
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@315 b956fd51-792f-4845-bead-9b4dfca2ff2c
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needed to seamlessly attach both ends
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@313 b956fd51-792f-4845-bead-9b4dfca2ff2c
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