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2008-11-04{$Mode Delphi} added for FPC compatibilitytobigun1-0/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1501 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-04plugins updatetobigun1-3/+3
- OpenGL12 unit replaced with SDL gl unit - Windows timer replaced with SDL_GetTicks -> Windows unit removed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1500 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-04- switches.inc removed from ModiSDK.pas and StrUtils.pas as the plugins do ↵tobigun1-4/+3
not find it - FPC compatibility (Assembler mode set, Mode-delphi set, ...) - Plugin "Don't get worse" updated for USDX 1.1 compatibility - Other plugins need to be updated too. Perhaps include them to the main project later. Note that the party mode is disabled at the moment so plugins will not work. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1499 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Artwork/Game/Modis/Tools changed to lower casetobigun1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1314 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-212/+212
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-4/+4
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-18Some changes mode on ModiSDK and Depending Files(Plugin Loader, Party ↵whiteshark01-10/+10
SingScreen and Plugins) Changes make the Pluginsystem more extendable with backwards compatibility in further Versions. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@220 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-30Finished Hold The Line Plugin:whiteshark01-25/+64
Better Generating of Percentage Play Sound at Dismission Load Textur correctly Finish if only one Player is Left git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@51 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-22Fixed Crash at Startup (OpenGL Pointers not Inited)whiteshark01-8/+11
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@15 b956fd51-792f-4845-bead-9b4dfca2ff2c