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2011-01-02Touched up icons and added 256px variantnexus895-2362/+2620
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2785 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-19- added manifest file to make ultrastardx UAC awaretobigun4-7/+0
- this leverages usdx from a legacy app to a vista/win7 compatible app - disables the virtual-store and other dirty UAC legacy app stuff - checking for read-only files should work now - the manifest is embedded in the exe via the RC file (which previously only contained the icon) - alternatively the file ultrastardx.exe.manifest can be put in the game directory along with the .exe file. Vista/Win7 will autodetect this file. - to check if this works: - open the task-manager - right click on ultrastardx - if "UAC-Virtualization" is checked, the app is still executed in legacy mode which should not happen. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2249 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-12- Windows resources (.rc) reduced to the icontobigun7-0/+27
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-09- better conformance of Makefiles to GNU coding standardstobigun1-0/+4001
- bindir/prefix, etc. can be changed anytime make is performed and is not hardcoded on configure time anymore - paths are written to the intermediate paths.inc file (instead of config-xyz.inc) - binary is not stripped anymore - fpc.m4 rewrite - additional options like heaptrace, range-checks - noexecstack workaround - some more changes - configure.ac helper functions moved to ax_ectract_version.m4 and pkg_config_utils.m4 - some icons moved from artwork to icons git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1351 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-03Mac OS X icon improvedk-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1340 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27With the current RC-file approach the fonts and the png-icon must be within ↵tobigun1-0/+0
the game/resources directory. They will be moved to a better location after the RC-stuff is removed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1326 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27icons renamedtobigun3-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1319 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27- dists directory createdtobigun3-0/+0
- icons moved to icons directory git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1318 b956fd51-792f-4845-bead-9b4dfca2ff2c