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2008-09-12- Windows resources (.rc) reduced to the icontobigun1-0/+0
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27With the current RC-file approach the fonts and the png-icon must be within ↵tobigun1-0/+0
the game/resources directory. They will be moved to a better location after the RC-stuff is removed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1326 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27icons renamedtobigun1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1319 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27- dists directory createdtobigun1-0/+0
- icons moved to icons directory git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1318 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27build-environment moved from root to game-dirtobigun1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1317 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-30- title-bar icon working again in windowed modetobigun1-0/+0
- moved LoadImage to UImage.pas - added RWopsFromStream() to get an SDL RWops handle from a TStream - removed some German comments git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1041 b956fd51-792f-4845-bead-9b4dfca2ff2c