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- Texture resource names are now directly written to resources.inc
- Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
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the game/resources directory. They will be moved to a better location after the RC-stuff is removed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1326 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1317 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1209 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1012 b956fd51-792f-4845-bead-9b4dfca2ff2c
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song directory enumeration is now unicode compliant on linux.
still needs doing for windows, with wfindfile ( I think thats the right name )
this still relies on sdl_ttf and lots of other changes, but I had a few
min and wanted to play with this :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@527 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Changed Outline2 Font to official Ultrastars Outline1 Font for better Song backward compatibility
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@280 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@22 b956fd51-792f-4845-bead-9b4dfca2ff2c
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