index
:
usdx
cpp
github/svn/1.0.1
github/svn/1.0.1%20Challenge%20MOD
github/svn/1.01
github/svn/1.0x
github/svn/1.1
github/svn/1.1-beta
github/svn/Lua
github/svn/experimental
github/svn/new_songloading
github/svn/trunk
master
svn/1.0.1
svn/1.0.1%20Challenge%20MOD
svn/1.01
svn/1.0x
svn/1.1
svn/1.1-beta
svn/Lua
svn/experimental
svn/new_songloading
svn/trunk
SVN Import von https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx
UltraStar Deluxe Development Team
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2009-11-09
merged unicode branch (r1931) into trunk
s_alexander
1
-0
/
+0
2008-09-12
- lower case font-filenames and whitespace removed
tobigun
1
-0
/
+0
2008-09-12
- Windows resources (.rc) reduced to the icon
tobigun
1
-0
/
+0
2008-08-27
With the current RC-file approach the fonts and the png-icon must be within t...
tobigun
1
-0
/
+0
2008-08-27
build-environment moved from root to game-dir
tobigun
1
-0
/
+0
2008-07-19
Fonts now look better in TEXTURE_TYPE_TRANSPARENT mode.
tobigun
1
-0
/
+0
2008-04-07
moved resources from /Game to /Resources
tobigun
1
-0
/
+0
2007-11-23
Fonts are readable again, didn't edit the outline fonts (will be done later, ...
mogguh
1
-0
/
+0
2007-11-19
Trunk is readable again now (if you recompile your resource file)
mogguh
1
-0
/
+0
2007-10-24
modifed bitmap fonts to have alpha channel, after conversation with blindy.
jaybinks
1
-0
/
+0
2007-10-01
SDL_ttf: TextGl.pas - some code for testing (just add printrandomtext(); in u...
mogguh
1
-0
/
+0
2007-03-25
Fixed Normal Font!
whiteshark0
1
-0
/
+0
2007-03-24
New fonts
mogguh
1
-0
/
+0