| Commit message (Collapse) | Author | Files | Lines |
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-> smaller file (5MB vs. 12MB)
-> faster loading (all fonts 700ms instead of 1.5 secs)
-> new font seems to be more complete in regard to Japanese glyphs (no missing chars in usdx translation)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2306 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- TODO: loading fallbacks for each font takes a lot of time (white screen on start), maybe load them once for all fonts.
- reduced outline of Outline2 font
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2298 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- more configurable fonts.ini
- ftNormal/ftBold/ftOutline1/2 added
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2293 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1369 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Texture resource names are now directly written to resources.inc
- Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
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