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2010-04-25- wqy-zenhei replaced with wqy-microheitobigun1-1/+1
-> smaller file (5MB vs. 12MB) -> faster loading (all fonts 700ms instead of 1.5 secs) -> new font seems to be more complete in regard to Japanese glyphs (no missing chars in usdx translation) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2306 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-24- wrong section names in TextGL fixedtobigun1-1/+1
- TODO: loading fallbacks for each font takes a lot of time (white screen on start), maybe load them once for all fonts. - reduced outline of Outline2 font git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2298 b956fd51-792f-4845-bead-9b4dfca2ff2c
2010-04-23- font fallback addedtobigun1-4/+49
- more configurable fonts.ini - ftNormal/ftBold/ftOutline1/2 added git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2293 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-11-09merged unicode branch (r1931) into trunks_alexander1-11/+11
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-12- lower case font-filenames and whitespace removedtobigun1-4/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1369 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-12- Windows resources (.rc) reduced to the icontobigun1-0/+11
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c