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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1369 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Texture resource names are now directly written to resources.inc
- Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
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the game/resources directory. They will be moved to a better location after the RC-stuff is removed.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1326 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1317 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1209 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1012 b956fd51-792f-4845-bead-9b4dfca2ff2c
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maybe)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@641 b956fd51-792f-4845-bead-9b4dfca2ff2c
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modified ultrastar.lpr to get linux version running as it should be
( after mods I did in windows )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@525 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@31 b956fd51-792f-4845-bead-9b4dfca2ff2c
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