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- everything finished except mac os x bundle creation
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1930 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1841 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1838 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1754 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- -k"-U sdl_main" for Mac OS X defined as SDL package LIBRARY_FLAG
- plugins moved to game/plugins
- BUILD_PLUGINS option added to disable plugin creation (if linking of libraries fails)
- PASCAL_FLAGS_... added
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1722 b956fd51-792f-4845-bead-9b4dfca2ff2c
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CMakeLists.txt in the editor
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1720 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- ConfigurePasFile.cmake merged with UsePascal.cmake (->pascal_configure_file)
- OUTPUT_NAME, OUTPUT_DIR options for pascal_add_module()
- ultrastardx executable is generated in the game dir of the binary directory
- Id and HeadURL properties added for better identification of CMakeLists.txt in the editor
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1719 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1718 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1717 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1716 b956fd51-792f-4845-bead-9b4dfca2ff2c
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