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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2401 b956fd51-792f-4845-bead-9b4dfca2ff2c
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new procedure in ULuaUtils lua_PushRect
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1846 b956fd51-792f-4845-bead-9b4dfca2ff2c
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new functions in ScreenSing lua module
ScreenSing.GetSettings
ScreenSing.SetSettings
3 new settings in UScreenSing that needs to be implemented
LyrcsVisible, NotesVisible and PlayerEnabled
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1769 b956fd51-792f-4845-bead-9b4dfca2ff2c
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use new function in ULuaParty and ULuaUsdx
new lua function: Usdx.ShutMeDown to give plugins the ability to unload
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1732 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1723 b956fd51-792f-4845-bead-9b4dfca2ff2c
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new function: Party.SetWinner sets winner of current round
new unit ULuaUtils w/ some functions that are or may become useful
moved Lua_ClearStack and Lua_ToBinInt to ULuaUtils
added first hooks (have a look at hooks.txt in game/plugins until documentation is finished)
lua module for TextGl written and finished
lua testfile (game/scripts/main.lua) ported to new interface, see game/plugins/LuaTest.usdx
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1709 b956fd51-792f-4845-bead-9b4dfca2ff2c
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