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- Texture resource names are now directly written to resources.inc
- Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- bindir/prefix, etc. can be changed anytime make is performed and is not hardcoded on configure time anymore
- paths are written to the intermediate paths.inc file (instead of config-xyz.inc)
- binary is not stripped anymore
- fpc.m4 rewrite
- additional options like heaptrace, range-checks
- noexecstack workaround
- some more changes
- configure.ac helper functions moved to ax_ectract_version.m4 and pkg_config_utils.m4
- some icons moved from artwork to icons
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1351 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1340 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1314 b956fd51-792f-4845-bead-9b4dfca2ff2c
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