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2008-07-19Fonts now look better in TEXTURE_TYPE_TRANSPARENT mode.tobigun1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1209 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-07moved resources from /Game to /Resourcestobigun1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1012 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-23Fonts are readable again, didn't edit the outline fonts (will be done later, ↵mogguh1-0/+0
maybe) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@641 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-19Trunk is readable again now (if you recompile your resource file)mogguh1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@609 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-24modifed bitmap fonts to have alpha channel, after conversation with blindy.jaybinks1-0/+0
modified ultrastar.lpr to get linux version running as it should be ( after mods I did in windows ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@525 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-01SDL_ttf: TextGl.pas - some code for testing (just add printrandomtext(); in ↵mogguh1-0/+0
ucreditsscreen (ie)) UTextClasses - started to throw everything into classes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@455 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-25Fixed Normal Font!whiteshark01-0/+0
Fixed .Dat File Positions by Hand, Made Fonts Size Bigger git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@34 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-24New fontsmogguh1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@31 b956fd51-792f-4845-bead-9b4dfca2ff2c