| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1721 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1712 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1711 b956fd51-792f-4845-bead-9b4dfca2ff2c
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clear party settings in UScreenMain, this is some workaround, because this is the only screen that is surely visited after party game
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1710 b956fd51-792f-4845-bead-9b4dfca2ff2c
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new function: Party.SetWinner sets winner of current round
new unit ULuaUtils w/ some functions that are or may become useful
moved Lua_ClearStack and Lua_ToBinInt to ULuaUtils
added first hooks (have a look at hooks.txt in game/plugins until documentation is finished)
lua module for TextGl written and finished
lua testfile (game/scripts/main.lua) ported to new interface, see game/plugins/LuaTest.usdx
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1709 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1707 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1706 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some minor fixes in UParty, ULuaParty and ULuaUsdx
adapting of UScreenPartyNewRound, UScreenPartyPlayer and UScreenPartyOption nearly finished
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1705 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1702 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some minor changes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1698 b956fd51-792f-4845-bead-9b4dfca2ff2c
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reimplementation of TPartyGame in UParty nearly finished
to-do next:
changes on party screens
changes on TScreenSing.OnShow
-> split code to more specialized functions
port first party mode
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1697 b956fd51-792f-4845-bead-9b4dfca2ff2c
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=> gl can be loaded by plugins with require
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1690 b956fd51-792f-4845-bead-9b4dfca2ff2c
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plugin Id now written to the lua states registry
Usdx.Version added, Usdx.Hook added
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1689 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Usdx table will be created and has one function (Time()) for now
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1687 b956fd51-792f-4845-bead-9b4dfca2ff2c
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it offers some basic environment to the loaded plugins
see ./game/plugins/PluginDescription.odt for further explantation.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1674 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1642 b956fd51-792f-4845-bead-9b4dfca2ff2c
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