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2009-12-15- added ScreenPartyRounds (a screen to select the modes to play)whiteshark01-0/+1
- added missing language entries to German and English language file - themed ScreenPartyOptions - some minor theme changes concerning party screens - some minor code changes concerning party screens git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2039 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-12-11merged trunk into lua branchwhiteshark01-33/+31
plugin loading is disabled atm because of a bug reading the files (lua may be the reason). Reading the files in usdx and passing the contents to lua may solve this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-22added ScreenSing modulewhiteshark01-1/+2
added call of party modes OnSing 2 new lua functions: ScreenSing.GetScores() ScreenSing.Finish git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1756 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-05-04old lua test stuff by hawkear removed or commentedwhiteshark01-0/+1
new function: Party.SetWinner sets winner of current round new unit ULuaUtils w/ some functions that are or may become useful moved Lua_ClearStack and Lua_ToBinInt to ULuaUtils added first hooks (have a look at hooks.txt in game/plugins until documentation is finished) lua module for TextGl written and finished lua testfile (game/scripts/main.lua) ported to new interface, see game/plugins/LuaTest.usdx git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1709 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-04-27first attempt to implement the lua wrapper for party gamewhiteshark01-1/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1702 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-04-19fixed lua module loadingwhiteshark01-0/+1
Usdx table will be created and has one function (Time()) for now git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1687 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-04-17lua plugin interface implementedwhiteshark01-0/+2
it offers some basic environment to the loaded plugins see ./game/plugins/PluginDescription.odt for further explantation. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1674 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-03-21lua stuff moved to experimental foldertobigun1-20/+16
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1642 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-03-15- fpc patchtobigun1-1/+13
- added units to project-file git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1640 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-03-14merge with current trunk (just update)tobigun1-1/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1634 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-06- IsNumericChar/... and other character class type functions moved to ↵tobigun1-0/+1
UUnicodeUtils.pas - UCS4 to UTF8 converters added. Nice for changing single characters (e.g. MyString[i] := 'de') - Player names are now UTF8 - DeleteLastLetter is UTF8 now git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1504 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-01- freetype enabled by defaulttobigun1-7/+5
- Result[DstPos] := WideChar(Src[SrcPos]) must be Result[DstPos] := WideChar(Ord(Src[SrcPos])) otherwise FPC (but not Delphi) will convert the character according to current locale. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1495 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-31unicode branch addedtobigun1-0/+341
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1492 b956fd51-792f-4845-bead-9b4dfca2ff2c