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* Added new Object to PartyNewRound Screenwhiteshark02007-04-302-6/+42
* Added ability to make buttons invisible(and also unselectable) in Theme. whiteshark02007-04-303-9/+9
* Added new Static to ScreenPartyNewRound.mota232007-04-302-0/+22
* Commented some Debuging Outputs in ULogwhiteshark02007-04-293-6/+12
* Added 2 new Buttons to ScreenMain: Multi and Statswhiteshark02007-04-2939-533/+668
* Fixed a Bug in UMenuText that causes that Text with only one Char is not disp...whiteshark02007-04-281-6/+14
* SongScreen:whiteshark02007-04-281-12/+36
* Some Code Cleanup in UMenuTextwhiteshark02007-04-271-140/+5
* PageBreak Code Rewrittenwhiteshark02007-04-271-50/+233
* Added PS3 like ButtonFade abilitywhiteshark02007-04-264-41/+295
* Feature: Credits screen is now a screen for itself (UGraphic.pas, UScreenMain...mogguh2007-04-264-196/+247
* Fixed positions for popupsmota232007-04-251-32/+32
* Removed workarounds in UDraw.pas and Deluxe.ini. Altered Graphics to reflect ...mota232007-04-251-68/+68
* just to test somethingb1indy2007-04-241-1/+1
* Fixed a Bug in PartyMode that causes that Players are not chossen fairwhiteshark02007-04-241-3/+9
* UTexture.pas: texture-wrap-mode changed to GL_CLAMP_TO_EDGE - solves some pro...b1indy2007-04-242-6/+6
* Fixed: Select a not Visible Button in Joker Menu, if the first Team has no Jokerwhiteshark02007-04-241-2/+17
* changed size of texture for screen fading effect to fixed size of 512x512, ne...b1indy2007-04-241-7/+9
* Added ability to Select Players before Songwhiteshark02007-04-244-4/+49
* re-inserted a line that is essential for proper timing in dual screen modeb1indy2007-04-241-1/+1
* ScreenFading now works in dual screen mode (it should not work with resolutio...b1indy2007-04-241-24/+27
* Feature: SingBar is now moveable via theme/skin (affects UDraw.pas, UThemes.p...mogguh2007-04-233-33/+112
* Fixed: SongSorting is CaseSensitivewhiteshark02007-04-231-18/+18
* Fixed some Bugs in Party Modewhiteshark02007-04-212-4/+40
* Made the Line-Popup pop up.mota232007-04-203-111/+88
* Changed LinePopup Colors from Red->Green to Red->Yellow->Greenmota232007-04-201-3/+30
* Some Memory tweaking (13 MB Less Ram using at 800 Songs)whiteshark02007-04-204-5/+61
* Added Statistic Screens to C0de and to Themewhiteshark02007-04-199-28/+680
* Fixed a Bug in PageBreak generation for Textwhiteshark02007-04-191-2/+36
* fixed a bug that caused song selection screen to be drawn incorrectly and sin...b1indy2007-04-171-2/+8
* Bugfix: Scores where not shown correctly when in 4 or 6 player mode (UScreenS...mogguh2007-04-171-2/+17
* Feature: Added the possibility to skin the sing screen, it's now possible to ...mogguh2007-04-173-218/+233
* Added Exit Button to Stats Screenwhiteshark02007-04-171-1/+3
* Commited UTheme.pas to prevent Conflictswhiteshark02007-04-171-0/+54
* Bugfix: Fixed minor problem that caused artefacts to be drawn - 'transparent'...mogguh2007-04-171-1/+1
* Well, heres my first commit since R11. Some minor skin changes, new skin.ini-...mota232007-04-172-10/+24
* Changed aadvanced options to switch on/off sing-effects and screen-fadingb1indy2007-04-176-45/+59
* Fixed bug in TSkin.onThemeChange that caused a crashb1indy2007-04-161-0/+1
* re-inserted some code to set clear-color to white per default or to black via...b1indy2007-04-151-6/+7
* Fixed some Bugs in Party Modewhiteshark02007-04-156-15/+18
* Added Prevention of starting PartyMode without Plugins Loaded or with less th...whiteshark02007-04-151-5/+6
* Did Some Code Cleanupwhiteshark02007-04-144-94/+114
* added some error checking to screen-fade-effect,b1indy2007-04-142-44/+76
* Fixed a bug that causes Perfect Line twinkles to spawn at each Line when Line...whiteshark02007-04-141-12/+11
* implemented fading between screens (needs to be tested),b1indy2007-04-133-127/+93
* Fixed some Bugs in Skipto and Random Methodswhiteshark02007-04-131-9/+9
* Fixed Bug in Reflection Code that Causes wrong Depth Test when drawing Textwhiteshark02007-04-132-7/+16
* Added Reflection to ThemeStaticwhiteshark02007-04-135-15/+82
* fixed bug in particle system that caused effects to be drawn on both screens ...b1indy2007-04-121-73/+107
* first implementation of perfect line twinkle effect - works correctly for up ...b1indy2007-04-113-36/+177