aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-10-08fixed bambo build script for linux.jaybinks3-5/+7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@474 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08fixed bad build build#USDX-DELPHI-31jaybinks2-4/+6
oops... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@473 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@472 ↵jaybinks1-0/+4
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@471 ↵jaybinks2-1/+5
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08minor changes to faciliate ffmpeg audio playbackjaybinks2-5/+113
jira#USDX-123 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@470 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08trying to fix linux runtime errors with database ( Stats screen )jaybinks2-2097/+2186
and Song Selection screen ( now back to kina working ) Testing Fisheye Links (please ignore): jira#USDX-1 sf#1790165 build#USDX-DELPHI-26 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@469 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-08fixed some stuff for linux build...jaybinks4-1684/+1879
now its getting close to the look of the windows build... YAY ! see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/ git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-03Actually just a test if the new CIA filtering worksmogguh1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@467 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-03New plugin SDK addedwhiteshark04-17/+217
Some more debug information for windows builds (Does this work in lazarus?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@466 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-03Some more clean up because of my last commit 0owhiteshark01-1/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@465 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-03some cleanup after mogs last commit ;)whiteshark01-28/+69
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@464 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02fixed bug in StringReplaceW...jaybinks1-5/+17
oops :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@463 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02oops AdaptFilePaths was meant to be available to any compiler.jaybinks1-5/+6
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@462 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@461 ↵jaybinks1-1/+1
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-02Fixed linux compilation.jaybinks19-9918/+10093
Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-01fix mogs compile error :) ( In lazarus build )jaybinks1-0/+1
hmmm need to get this to $Include the DPR or something .... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@457 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-01fix mogs compile error :)jaybinks1-3/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@456 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-01SDL_ttf: TextGl.pas - some code for testing (just add printrandomtext(); in ↵mogguh3-70/+214
ucreditsscreen (ie)) UTextClasses - started to throw everything into classes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@455 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-01added patch (with small modification)jaybinks1-1/+9
which apparently enables USDX to run on linux, using wine. ( currently untested by myself ) BIG THANKS goes to linnex from sourceforge. http://sourceforge.net/forum/message.php?msg_id=4544965 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@454 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-30git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@453 ↵jaybinks1-0/+2
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-30updated USDX-Lazaurs Resource compiler..jaybinks1-0/+0
it now reads the Ultrastar.rc file and builds based on that. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@452 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-30some minor bug fixes..jaybinks4-154/+24
added Installer script.. for NSIS install compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@451 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-30fixed credits screen in lazarus build.jaybinks2-1247/+1258
( now looks and operates the same as delphi build ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-29git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@449 ↵jaybinks1-0/+2
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-29oops :)jaybinks1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@448 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-29removed debug code from previous checkin.jaybinks2-8/+17
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@447 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-29fixed runtime sing errors, when compiled in lazarus.jaybinks2-4/+79
mainly divide by 0 errors. need to be more careful with these, as they can be a pain to track down git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@446 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-29small fixes for lazarus build.jaybinks5-2295/+2307
cleanup on some code. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-28Reremoved old TPlayer attributes and removed some code fragments that still ↵whiteshark03-27/+6
links to these attributes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-28bamboo build script for delphi :)jaybinks1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@443 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27TextGL.pas: changed text blendmode... most texts should be readableb1indy2-2/+3
UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27Loading of Covers should now work (should be tested)b1indy1-31/+91
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27oops.... fixed build issue.. after dud buildjaybinks1-2/+1
build#USDX-DEF-7 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@440 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27adding interesting link.jaybinks1-0/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@439 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27test checkin to test bamboo.. :)jaybinks1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@438 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27fix for lazarus buildjaybinks1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@437 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27test build script for bamboojaybinks1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@436 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-27fixed compile error from whiteshark..jaybinks2-278/+302
now it compiles :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@435 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-25Some Cleanup in UDraw, UMain and UScreenSingwhiteshark03-378/+4
Removed some old, yet not used functions One class todo(Notes) then the dirty UDraw will be a thing of the past. Also Player and Notes Array needs some rewriting. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-25Add Ratingbar to score classwhiteshark01-28/+212
Ratingbar algorithm needs some finetuning. too much lowering atm Some atm not used functions of scoreclass don't work correctly. See USingScores. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@433 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-24fixed song loading in Lazarus..jaybinks8-819/+866
cant assume variables are initialized as 0 :) in UFile "Done: byte;" was no initialized on lazarus compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-23New class for score managementwhiteshark07-526/+1380
-Scores are raised when PopUp slides under the scorebg -1 to 6 Player support (even 5 Players(not supported by Core atm)) -Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2 Ratingbar is not drawn by class atm. Have to be done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-22minor bug fixes to have lazarus build load resources into SDL_Image jaybinks7-1046/+1224
correctly... ( lazarus Resources are weak compared to delphi :( ) also Laz build will now run, and main loop works properly. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-21first try to load textures with SDL_Imageb1indy3-588/+410
supported texture types are: Plain, Transparent and Colorized (textures in the resource file must be typed TEX) everything else (Font Black, ...) is not implemented. So beware - it looks really broken. There seems to be a problem with The covers - I just didn't understand, what's going on there. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-21Feature: window title bar icon / taskman icon pre-work, needs fixing after ↵mogguh1-0/+5
we can read from res w/ sdl_img git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@427 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-21ScoreScreen, still working on some minor things like simplifying the src ↵mogguh2-135/+305
(messy joes), color stuff, overlay for the bars, 2 screen fix and when the bars should be drawn (regarding to the playercount) - other skin stuff will follow soon git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@426 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-21added sdl_image to project uses clausejaybinks3-1135/+424
and fixed credits screen to compile in lazarus / linux after the minor changes, to use sdl_image git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@425 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20testing SDL_Image in credits screen (code is in TScreenCredits.OnShow)b1indy2-2/+137
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@424 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20now we have a better laz-resource compiler..jaybinks1-17/+4
we use the correct resource names and types.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Adding new Resource compiler for lazarus projects..jaybinks3-25/+43
(other one did not name resources correctly) this resource compiler could be expanded by someone to Parse Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler other changes, include ability to read the Resource String properly in code generated by lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c