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2007-09-18changes in order to compile in lazarus...jaybinks31-691/+726
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18adding my lazarus project..jaybinks2-0/+727
starting to get somewhere with compilation of it, but its still not compiling yet. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@393 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18major tidy up of Umusic ... jaybinks6-247/+85
removes mplayer unit and dependency. tidy up of other units in move to compile in lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@392 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18zlportio is NOT ( yet ) lazarus compatiblejaybinks2-2/+6
it will need some work to make it lazarus compatible, but Im not going to do that work at this point. Im going to ifdef it out until after the initial port, then add it in later. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@391 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18added switches.inc , which will contain compiler directives used jaybinks6-9/+51
( at least ) for porting to linux. this file now contains compiler directive UseSerialPort, which is conditionally set depending on the compiler. at this point lazarus will not use the serial port ( LCD or Light ) units. however this functionality should be maintained at this point in delphi. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@390 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18SQLite unit's modified and tested to be lazarus compatible.jaybinks3-0/+225
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@389 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18pngimage is NOT ( yet ) lazarus compatiblejaybinks4-44/+309
It might compile, however the object files are in borland obj format to use this, it will need to be in GCC object file format format Or we can use the lazarus / freepascal png unit if we decide that pngimage IS required ( and we cant use the lazarus unit ) then we should investigate how this developer went with the port. http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&t=3206 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@388 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-13changes to make 3rd party libraries compile / work jaybinks8-6/+481
in lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@387 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-13removed unneeded DCU files from svn.jaybinks5-0/+4
fixed borked PNGImage in the project file Sorry guys :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@386 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-12* added missed dependency PNGImage.jaybinks38-97/+11556
* moved FUNCTION InitializePaths(), from uFiles to uMain as this is a more sane location for it. * updated files that used UFiles to point to UMain, and removed uFiles where its not needed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@385 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-10BugFix: Changed a 9 with a 8..mogguh2-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@384 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-10Overall look: ScoreBGs and playerboxes (p1, p2,..) are now drawn as ↵mogguh6-829/+527
colorized pngs. Notes are drawn with 3 textures instead of 2: bg_glow, notebg (unsung) and note hit (sung) - these are colorized pngs - textures will come in the following commit. Known Bugs: - ScoreBGs are not yet drawn in playercolor (only affects player count > 3) - Phrasen bonus pop up, indexes are not yet filled with usable data, therefore textures are not yet loaded correctly - Linebonus not yet done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@382 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-08did some cleanup and minor modificationsb1indy3-15/+12
UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now) UMenu.pas: removed some unnecessary code from DrawBG UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-08re-did the colorize stuff, now no need for GraphUtilsb1indy1-38/+112
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@378 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-08Fixed USMPeg still in Uses from UScreenSingwhiteshark01-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@377 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07removed smpegb1indy1-1/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@376 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07removed "error" messages (are more like warnings and did only confuse users)b1indy1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@375 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy20-359/+106
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05Fixed two Bugs in KeyDown Handling that causes that the code could not be ↵whiteshark02-3/+2
compiled. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@373 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05Some Cleanup in SVNwhiteshark028-761/+0
unneeded files deleted git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@372 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05added developer changelog for functional changes that the users should be ↵jaybinks1-0/+10
informed of. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@371 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05modified ParseInput so Backspace will perform same function as ESC in most ↵jaybinks32-33/+91
screens ( Except where text input is required, and backspace is used for text input ) This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05fixed placeholder for jedi-sdljaybinks1-0/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@369 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05added 3rd party dependencies ( except Jedi-SDL )jaybinks83-0/+13887
modified DPR to statically include all files needed (using relative paths) this means 3rd party components should not need installation in the IDE, or adding to search paths. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@368 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-03modified frameskip methodb1indy1-6/+33
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@367 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-03some small improvement with fading buttonsb1indy1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@366 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-02now buttons can also have transparent colorized texturesb1indy3-26/+149
POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-02finished stuff for colorized transparent textures with statics (credits to ↵b1indy2-6/+25
mog, who started it) still to do: same thing with buttons and maybe everything else ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@363 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-02VFX: Some pre work for an upcoming (yet unfinished) featuremogguh1-2/+63
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@362 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-02Some Cleanup in URecordwhiteshark03-31/+51
Some Cleanup in UMusic Some Cleanup in ProjectFile Upgrade from Bass 2.1 to Bass 2.3 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@361 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-01more/better error checking during codec initialization;b1indy1-9/+58
tested some videos today. this thing played: mpeg 1/2, divx, xvid, quicktime (sorenson v3), wmv (9) and flv git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@360 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-01ffmpeg support now with dualscreen modeb1indy2-10/+13
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@359 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-01re-commit, now with debugging things disabledb1indy1-3/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@358 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-01got divx videos running by modifying the reported timebase (or framerate) to ↵b1indy1-9/+31
something reasonable i consider it a hack, but don't know where else to get the right framerate / video timebase git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@357 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-01finally really fixed the covers (i hope)b1indy1-5/+11
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@356 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-01fixed bug that caused display of wrong coversb1indy1-3/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@355 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-08-22fixed a bug in drawing of background covers (when style=5 (usdx theme default))b1indy1-12/+111
added a new style for the song covers ("slotmachine" like, style=6) - still needs adjustments git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@353 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-08-22limit number of displayed background covers to no more than 21 - need ↵b1indy1-7/+20
comments on this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@352 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-08-22now the background is blackb1indy1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@351 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-08-22black background for videosb1indy1-4/+14
debug display off credit to the ffmpeg&SDL tutorial git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@350 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-28fixed a typob1indy1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@334 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-28experimental ffmpeg videodecoding support, frameskipping doesn't work quite ↵b1indy3-36/+292
right yet git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@332 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-25fixed some minor glitches in the credits screen (transparent texture was not ↵b1indy1-13/+15
totally transparent, which could be seen with now working transparency in trunk) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@330 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-23Really final work on credits (done! - stop reading cia, get rl)mogguh1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@323 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-23Final work on credits (done :P - fuckings to the cia readers)mogguh1-19/+7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@322 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-22changed loading of transparent PNGs, should be slower now, might break with ↵b1indy1-18/+24
some PNG types but gives nice correct transparency for 24bit transparent PNGs git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@320 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-22again some fixes in reflection code for buttons and staticsb1indy2-5/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@318 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-22fixed a minor bug in the reflection code that caused some reflections to be ↵b1indy1-3/+3
incorrectly drawn git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@316 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-21Fixed df typo in skins which caused a major feature not show upmogguh1-7/+5
There was an error while uploading UDraw.pas last time, fixed now Still working on eyecandy for dx skin, some snippets are in the svn now git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@315 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-21Modified LoadTexture so that it ignores the Format parameter (for texture ↵b1indy1-246/+215
files, if supplied) but detects the file format by looking at the file's extension. Now any supported filetype can be used to skin USDX (not only JPG or BMP, which was hardcoded default everywhere) The remains of this former misguided policy are still in many places of the code and have to be removed over time. Also tried to remove most of the non-english comments and variable names git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@314 b956fd51-792f-4845-bead-9b4dfca2ff2c