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2007-11-04Partymodule finished.whiteshark011-469/+710
All PartyScreens and SingScreen needs some adapting. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@583 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-04Added MacResources.pas. Fixed some resource loading issues on OS X. The main ↵eddie-08157-1599/+1510
screen is still not loading. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@581 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03Mac OS X: Added unit cthreads. USDX now runs on OS X! But you can't do ↵eddie-08155-1287/+1333
anything :-) Fonts are not working, but you can quit the program cleanly by pressing ESC and ENTER (MainLoop works). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@565 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03Changed DELPHI define to IFDEF LAZARUS ... ELSE ... ENDIF. This should work ↵eddie-08151-36/+32
on all Platforms now (I hope). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@564 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-031 more try.jaybinks1-1/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@563 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03another attempt..jaybinks2-1/+1
( me to lazy to boot my linux dev box .. ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@562 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03attempt to fix linux build.jaybinks1-6/+6
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@561 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-03Windows Lazarus Build working again...jaybinks8-4194/+4024
Lazarus Project file includes the DPR, so that we have a unified Uses Clause ( keep this in mind please ) added "Delphi" to switches git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@560 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02Fixed GamePath for Mac OS X.eddie-08151-0/+24
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@558 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02Added icns file for mac os x.eddie-08155-226/+156
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@557 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02Fixed MacOSX version. Can we use baseunix on linux? We could drop oldlinux ↵eddie-08156-326/+368
then (not available on the mac). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@555 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02oopsjaybinks2-0/+334
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@554 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02Runtime Song Additionjaybinks6-22/+145
jira:USDX-157 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@553 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02Runtime theme changing - jira#USDX-156jaybinks2-4/+86
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@552 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02fix bad build#USDX-DELPHI-99jaybinks1-1/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@550 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-02basic threading of song loading..jaybinks3-308/+401
with some stubs for event based song list reloading. so songs can be added while the game is being played, potentially. and startup isnt slowed down by loading all the songs, as its done in the background. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@549 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks56-7027/+6984
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Windows version now compiles again.eddie-08151-1/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@547 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-0815110-7384/+12544
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-30Added SQLite 3.5.1 library for Mac OS X (Intel only binary)eddie-08151-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@543 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-29fixed build error since build#USDX-LAZLIN-65jaybinks1-34/+77
doh :( git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@542 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-29BASS Version 2.3 for MacOSX (Universal Binary)eddie-08151-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@541 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-29Just adding first MacOSX version. This does not compile yet. eddie-081520-0/+8363
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@540 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-29Add new Party Modi SDK to Trunkwhiteshark01-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@539 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-27try to fix build errorswhiteshark04-5/+5
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@537 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-27Finished pluginloader, plugininterfacewhiteshark07-76/+947
Some fixes and error management (needs improvement) in Core and Service/Hook classes. "Clean Plugin Unloading on Error" finished Some debuging messages on startup. to Fix this remove old Plugins from Pluginfolder git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@535 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-27Fixed "White Line" Bugwhiteshark01-2/+6
-> I think so ;) (Bg was not at the right position) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@534 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-27made some major progress with ffmpeg audio playback !!!jaybinks7-121/+311
YAY !!! still a little choppy, so I suspect incorrect buffer sizes or something like that. also made some mods to support Unicode song file iteration on windows, this is no worse than what we had before, but is not complete.. oh this code only supports win 2000 and up .. no Win 98... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@533 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-27fixed my oops, and have also fixed bamboo build to show this error.. dohjaybinks1-3/+7
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@532 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-26did some major work towards ffmpeg audio playback.jaybinks2-217/+487
still not working 100% needs code to be re-compared to original C Source because I Suspect there are some translation errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@529 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-25first effort to work towards jira#USDX-60jaybinks2-1520/+1541
song directory enumeration is now unicode compliant on linux. still needs doing for windows, with wfindfile ( I think thats the right name ) this still relies on sdl_ttf and lots of other changes, but I had a few min and wanted to play with this :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@527 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-25minor changes and fixes for USDX on linux.jaybinks7-1382/+1421
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-24modifed bitmap fonts to have alpha channel, after conversation with blindy.jaybinks2-540/+540
modified ultrastar.lpr to get linux version running as it should be ( after mods I did in windows ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@525 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-24comment this.. oopsjaybinks1-5/+8
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@524 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16nearly finished Cores loading procswhiteshark04-44/+272
Add PluginLoader Unit to implent new PluginLoader Reordered Delphi .dpr uses clausel git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@519 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16fixed the modified ffmpeg headers to compile in lazarus on windows.jaybinks4-2665/+2670
this NOW should fix LazWin build. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@518 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16fixed WinLaz build..jaybinks1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@517 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16tidy up un-needed uses clauses..jaybinks3-10/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@516 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16modified ffmpeg usage, to use interface same as bass...jaybinks8-339/+806
still needs some tidy up, but its working. :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@515 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11modifications to make new UMusic jaybinks1-5/+5
work correctly in linux. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@511 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@509 ↵jaybinks1-1/+1
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@508 ↵jaybinks1-0/+3
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@507 ↵jaybinks1-0/+6
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11added UAudio_FFMpeg.pas as placeholder... ( Still has bass code in it.. ↵jaybinks4-170/+788
needs to be replaced with ffmpeg code ) UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration. simply having the unit in the uses clause will make it available. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11separated IAudioPlayback in to separate "Playback" and "Input" Interfacesjaybinks6-15/+36
( both interfaces provided by same TMusic_Bass class... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@505 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11Added IAudioPlayback Interface and implementation for BASS.jaybinks38-1065/+1035
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11fixes so codebase builds in delphi now, after major FFMpeg changse for linux.jaybinks9-44/+97
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@503 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@502 ↵jaybinks1-20/+25
b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11modified UTime to utilise SDL timer... jaybinks6-1460/+1661
this allows for reliable cross platform timers. Tested working on linux. Modified UVideo and screens to get Video playback working on linux currently only video stream... no audio.. but I Will be working towards this, for all audio playback ( at least for linux ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@501 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11major changes to FFMPEG Headers so they now support linux.jaybinks7-241/+355
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@500 b956fd51-792f-4845-bead-9b4dfca2ff2c