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2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-176/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-30disable stack-checks on debug build (-Ct) to avoid Runtime-Exceptions ↵tobigun1-1/+1
(Exit-Code 202) e.g. when using non-FPC-managed threads as with SDL_CreateThread(). Stacks of external threads are sometimes considered invalid (even in a test program that just contained SDL_CreateThread, a Thread-function with "return 0" as only line and a loop after SDL_CreateThread, so FPC does not detect a real stack-error). After initializing the console-output (which calls BeginThread) no stack-check error occurs anymore, very strange. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1042 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-22New Makefile:tobigun1-42/+64
- no need to edit config-linux.inc for non-standard installation - "make release", "make debug" targets, so reconfiguring with --enable/disable-debug is not necessary anymore - linkerflags (environment variables LDFLAGS and LIBS) (e.g. from pkg-config) like "-Lpath" or "-Wl,-rpath,'path'" are passed to fpc - some cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1028 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-12Updated the autoconf/Makefile stufftobigun1-11/+17
- Use "./configue --enable-dev-build" to install locally - You can skip pkg-config errors with "--enable-skip-pkgconfig-errors" now git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@844 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-18Autoconf scripts for configure and make.tobigun1-0/+148
Run "aclocal -I m4" and "autoconf" to create the configure script. I checked this in to test the configure script. Note: the generated Makefile is not supposed to work yet. Use the already checked in Makefile instead. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@796 b956fd51-792f-4845-bead-9b4dfca2ff2c