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* Reordering of the directories[1]: moving Game/Code to srck-m_schindler2008-08-271-183/+0
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - set svn:eol-style to nativetobigun2008-06-081-183/+183
| | | | | | - removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - added the {$H+} switch for FPC (was introduced for the MacOSX before). ↵tobigun2008-05-081-0/+5
| | | | | | | | This will use AnsiString (no length restriction and passed as pointer) instead of ShortString (= array[0..255] of Char). This is the standard in Delphi so we should use it in FPC too. The FPC reference doc states that {$H-} is standard in FPC, but for any reason in my FPC 2.2.0 for win {$H+} is standard. Maybe the reference guide is somewhat outdated, so probably nothing changed because H+ was the default already. - removed DLL_CDECL from switches.inc and put it directly into the headers (used in bass and freeimage). Libs shouldn't be declared STDCALL or CDECL globally because it depends on how the libs are compiled. For windows, STDCALL and CDECL are possible, so please define this on a per library base. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1069 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Made the midi-stuff FPC (for windows) compatible.tobigun2008-02-201-17/+3
| | | | | | Now (in windows) FPC contains all functionalities of the delphi build. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@872 b956fd51-792f-4845-bead-9b4dfca2ff2c
* added 3rd party dependencies ( except Jedi-SDL )jaybinks2007-09-051-0/+192
modified DPR to statically include all files needed (using relative paths) this means 3rd party components should not need installation in the IDE, or adding to search paths. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@368 b956fd51-792f-4845-bead-9b4dfca2ff2c