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2008-06-08- set svn:eol-style to nativetobigun26-33242/+33242
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-16linklib for darwin addedk-m_schindler1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1100 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-16linklib for darwin addedk-m_schindler1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1099 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-07SDL-patches for MacOSX build added. Taken from the freepascal repository.tobigun2-0/+6
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1065 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun3-10008/+247
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02bugfix: USDX crashed while unloading opengl because of a bug in opengl12.pas ↵tobigun1-0/+2
(Glu was unloaded twice, because the handle of the main gl-lib was overwritten with that of glu) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1050 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-01Applied this fix ↵tobigun3-8682/+9968
https://sourceforge.net/tracker/index.php?func=detail&aid=1902924&group_id=43805&atid=437446 for 64bit compatibility with SDL. Thanks kambi for the patch, and escaped, tronikku and all the others for some other patches and/or testing. Now USDX should be x64 compatible. Please test and report errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1049 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-15Removed Libraries Dir because of problems with some dllsf1fth_freed0m3-3/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1022 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-12started to implement the new folder structure (like suggested in the wiki)f1fth_freed0m3-3/+3
-merged Skins and Themes in Themes -moved some libs to Libraries git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1021 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-20- Delphi (in contrast to C/C++) handles floating-point multiplications with ↵tobigun3-19/+83
NaN or divisions by 0.0 as floating-point exceptions (FPE). This is a problem with some libraries which expect that e.g. "NaN * 3.0" is NaN or "4.0 / 0" is INFINITY. - The (strange) default behavior can be changed by setting the control word of the FPU. This is done by assigning $133F to this register via Set8087CW() in delphi. In FPC it was not available for a long time but now it is. OpenGL12.pas contained an own version of Set8087CW() which was totally wrong because the important asm-directives (fclex and fldcw) were missing so it was not of any use. Hence it was removed from the unit so it does not hide the correct FPC version anymore. - This should fix some EDivByZero exceptions in floating-point expressions (as with projectM). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@962 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-10re-added local variable that was required for windows.jaybinks1-1/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@952 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-10auto removed a bunch of unused local variablesjaybinks2-4362/+4362
( removed with a script parsing compiler output ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06added first steps to building some unit tests.jaybinks1-26/+26
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@920 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05updated to latest version of JEDI SDLjaybinks17-2490/+4253
JEDI-SDL v1.0 Final RC ( 2008-01-29 05:46 ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@811 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05renamed Jedi-SDL folder.jaybinks29-0/+45563
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@810 b956fd51-792f-4845-bead-9b4dfca2ff2c