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2008-04-10finally removed IlNut from Editor (*hope* it will work)s_alexander1-1/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1019 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-03rewriting of the txt file parsers_alexander1-697/+696
removed unused variables from TLines and TLine, removed TMelody overworked the TLines and TLine records git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1000 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-3/+3
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-21ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun1-3/+3
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-21lenght -> lengthtobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@964 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-10Removed zlportio from Codef1fth_freed0m1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@954 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-09Fixed some warnings ("missing result-values", "0 instead of nil", ↵tobigun1-163/+165
"comparison is always true", "range check errors") git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@943 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-07Translated some Variablesf1fth_freed0m1-19/+19
Ilosc To Number Pet To Count Tekst To Text NrCzesciP To LineNumber NrCzesci To LineNumber AktSong To CurrentSong AktNuta To CurrentNote Some Translations In ModiSDK on TSentences Maybe Plugin Code Needs to be Updated git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@927 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated Some Variablesf1fth_freed0m1-6/+6
TonGamy to ToneGamus DlugoscNut to NoteLenght Akt to Current AktBeat to CurrentBeat AktBeatD to CurrentBeatD AktBeatC to CurrentBeatC OldCzesc to OldLine Teraz to CurrentTime Razem to TotalTime TCzas to TLineState Czas to LineState git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@916 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated so Variable Namesf1fth_freed0m1-5/+5
Koniec to End_ Wartosc to NoteType Dlugosc to Lenght Ton to Tone Tekst to Text git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@915 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-05Translated Variable Names and Typesf1fth_freed0m1-31/+31
TCzesci to TLines TMuzyka to TMelody HighNut to HighNote Nuta to Note Czesc to Line git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@913 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20all screens now inherit their OnShowjaybinks1-0/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@870 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05General:tobigun1-4/+34
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-12bunch of smaller changes...jaybinks1-2/+2
some changes to song loading... Record global changed to singleton object started implementing mic volume display in Settings-Record hope this dosnt break anything.. :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-23Now it should build again...eddie-08151-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@644 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-0/+4
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-455/+452
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-16tidy up un-needed uses clauses..jaybinks1-3/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@516 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11separated IAudioPlayback in to separate "Playback" and "Input" Interfacesjaybinks1-1/+1
( both interfaces provided by same TMusic_Bass class... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@505 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11Added IAudioPlayback Interface and implementation for BASS.jaybinks1-5/+5
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-28Reremoved old TPlayer attributes and removed some code fragments that still ↵whiteshark01-4/+4
links to these attributes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-23New class for score managementwhiteshark01-451/+452
-Scores are raised when PopUp slides under the scorebg -1 to 6 Player support (even 5 Players(not supported by Core atm)) -Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2 Ratingbar is not drawn by class atm. Have to be done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-665/+669
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18changes in order to compile in lazarus...jaybinks1-454/+25
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-10Overall look: ScoreBGs and playerboxes (p1, p2,..) are now drawn as ↵mogguh1-0/+1
colorized pngs. Notes are drawn with 3 textures instead of 2: bg_glow, notebg (unsung) and note hit (sung) - these are colorized pngs - textures will come in the following commit. Known Bugs: - ScoreBGs are not yet drawn in playercolor (only affects player count > 3) - Phrasen bonus pop up, indexes are not yet filled with usable data, therefore textures are not yet loaded correctly - Linebonus not yet done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@382 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy1-3/+4
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05modified ParseInput so Backspace will perform same function as ESC in most ↵jaybinks1-1/+3
screens ( Except where text input is required, and backspace is used for text input ) This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-18Some changes mode on ModiSDK and Depending Files(Plugin Loader, Party ↵whiteshark01-2/+0
SingScreen and Plugins) Changes make the Pluginsystem more extendable with backwards compatibility in further Versions. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@220 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-16all SongFile Loading and Saving procedures moved to UFiles.whiteshark01-1/+1
Added Some Tolerance in Song File Loading and Song Header Loading. Fix: Programm doesn't Crash anymore when a coruppted Song is loaded for Singing or Editing. Now Jump back to SongScreen and show an Error Message. Also Party Mode is not Interupted, a new Song will be selected automatically. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@197 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-03Feature: It's now possible to move/skin the time progress thing (no fix ↵mogguh1-5/+5
positions anymore) (affected: UDraw.pas, UGraphic.pas, UThemes.pas, UScreenSing.pas, UScreenSingModi.pas) Theme/Skin: Added the time stuff beneath the lyrics (as "the others" did too) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@164 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-17Feature: Added the possibility to skin the sing screen, it's now possible to ↵mogguh1-50/+45
set player 1 stuff related to player modi (1, 2 or 3 player mode) (affected UThemes.pas, UScreenSing.pas, UScreenSingModi.pas) Theme/Skin: Used the new sing screen possibility, looks way more ps3 now :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@109 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-28Added Jumpto Ability to SongScreen (Press J)whiteshark01-1/+5
Fixed: Golden Notes are not shown in PartyMode git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@39 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-22Fixed Bug: No BG in Party Mode and little Code clean upwhiteshark01-18/+23
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@16 b956fd51-792f-4845-bead-9b4dfca2ff2c