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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@954 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( removed with a script parsing compiler output )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
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the same time
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@941 b956fd51-792f-4845-bead-9b4dfca2ff2c
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new constant - this should help to make the animations more serious
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@939 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- some indentation (i hope it does not cause that many conflicts)
- removed some dependencies on the windows- or lclintf-units
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@894 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@870 b956fd51-792f-4845-bead-9b4dfca2ff2c
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some changes to song loading...
Record global changed to singleton object
started implementing mic volume display in Settings-Record
hope this dosnt break anything.. :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@789 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@734 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@733 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@732 b956fd51-792f-4845-bead-9b4dfca2ff2c
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it works
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@689 b956fd51-792f-4845-bead-9b4dfca2ff2c
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build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
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added Installer script..
for NSIS install compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@451 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(messy joes), color stuff, overlay for the bars, 2 screen fix and when the bars should be drawn (regarding to the playercount) - other skin stuff will follow soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@426 b956fd51-792f-4845-bead-9b4dfca2ff2c
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common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor tidy ups and removal of big old comment blocks..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
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screens ( Except where text input is required, and backspace is used for text input )
This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Updated Language Fiels to Fit with new Buttons
Some CodeClean Up in Menu Class and in Screens
Some minor Bug fixes I forgot about
Added ability to group Buttons within a Screen
New Theme Object:
ButtonCollection:
Same Attributes as a Button Plus
FirstChild: Defining the First Button in the Group.
For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain
Added Attribute to Theme Button:
Parent: Number of the assigned Group, 0 for no Group
Used new Abilitys in MainScreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(UScreenScore.pas), some more effort should be needed to draw the score bars in this mode correctly (but not now)
Theme/Skin: Playerboxes in score screen are now draw in player color (just affected the 4 and 6 player mode)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@110 b956fd51-792f-4845-bead-9b4dfca2ff2c
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count (UScreenScore.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@79 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UScreenScore.pas)
Feature: Hit golden note effect, is now even more astonishing (UGraphicClasses.pas)
Feature: It's now possible to turn of GoldenNoteTwinkle (UDraw.pas)
BugFix: OptionsAdvanced is now opened correctly, instead of producing a bug (UGraphic.pas)
BugFix: Modified some language entries to fit option screen (optionen instead of einstellungen) (German.ini)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@78 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Compiler doesn't define CompilerConst Translate correctly.
Fixed by Commenting IFDEF Operations out
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@21 b956fd51-792f-4845-bead-9b4dfca2ff2c
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