aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenPartyOptions.pas (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-03-21ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun1-2/+2
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20all screens now inherit their OnShowjaybinks1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@870 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05General:tobigun1-4/+4
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-01-14tidy up sing mode, to be an enum now.jaybinks1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@794 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-23Fixed: PartyModus: SinglePlayer Teams but only Multiplayer Plugins availablejekatt1-1/+10
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@633 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-04Partymodule finished.whiteshark01-3/+4
All PartyScreens and SingScreen needs some adapting. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@583 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-259/+263
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-3/+1
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-10-11Added IAudioPlayback Interface and implementation for BASS.jaybinks1-4/+4
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18changes in order to compile in lazarus...jaybinks1-0/+4
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05modified ParseInput so Backspace will perform same function as ESC in most ↵jaybinks1-1/+3
screens ( Except where text input is required, and backspace is used for text input ) This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-15Fixed a bug in Party playlist selection when no playlist or category is ↵whiteshark01-4/+27
available git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@298 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-16all SongFile Loading and Saving procedures moved to UFiles.whiteshark01-1/+1
Added Some Tolerance in Song File Loading and Song Header Loading. Fix: Programm doesn't Crash anymore when a coruppted Song is loaded for Singing or Editing. Now Jump back to SongScreen and show an Error Message. Also Party Mode is not Interupted, a new Song will be selected automatically. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@197 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-08Readded Q Shortcut (Exit Application) on all Screenswhiteshark01-7/+1
Clean up Popup Code a little bit git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@180 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-29Added 2 new Buttons to ScreenMain: Multi and Statswhiteshark01-40/+5
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-19Added Statistic Screens to C0de and to Themewhiteshark01-8/+1
Moved some Translated Strings from UScreenPartyOptions to UTheme to use it with the Statistic Screens, too. Fixed use of /n Tag istead of the correct \n git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@118 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-14Did Some Code Cleanupwhiteshark01-16/+7
Fixed some Bugs in Party Mode Added a Better Round Plugin Selection git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@89 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-06Fixed a Bug in Optionsscreen after adding OptionsAdvanced Screenwhiteshark01-6/+131
Added Jump to Title HotKey (Alt + A..Z) Added Playlist Support to Party Mode, Category Only Mode is still buggy. Fixed: Team3 Players are now Hidden when only 2 Teams are Selected git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@67 b956fd51-792f-4845-bead-9b4dfca2ff2c