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2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-355/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+1
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01fixed failed buildsjaybinks1-351/+355
build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-3/+1
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-18changes in order to compile in lazarus...jaybinks1-1/+9
minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy1-3/+3
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-06-09Added Preview Volume and Fading to Sound Optionswhiteshark01-3/+7
Changed Themes to Fit these changes Updated Language Files Some fixes in SelectSlide git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@251 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-06-01Fixed a Memory Bug in UMenuSelectSlide that causes memory that is not in use ↵whiteshark01-21/+22
anymore is not freeed when the Attributes of a SelectSlide are Updated git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@240 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-16Fixed text position of SelectSlide when High is not 70whiteshark01-2/+2
Added ability to change Z and Textsize from SelectSlide Use new abilitys to finish SongMenu Screen in Deluxe Theme git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@196 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-03-29Added SBGW to TSelectSlide: Defining the Width of the Selections BGwhiteshark01-1/+6
Added W to TText + Pagebreaks. If Width is given the Text breaks at the given width. Breaks are not generated perfect yet, needs some tuning. Changed all affected Screens to fit the new TText Component git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@49 b956fd51-792f-4845-bead-9b4dfca2ff2c