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2008-08-30Removed outdated 1.1 branch contentstobigun1-575/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-564/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-12Fixed the deselect texture not showing up on colorized buttonsmogguh1-140/+134
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1182 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-570/+570
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+1
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-30Fixed some range-check errors. Explicitly disable range-checks {$R-} should ↵tobigun1-570/+570
not be necessary for the MacOSX build anymore. Note: Texture-numbers (e.g. texnum) are unsigned (GLuint) so do not init them to -1. Use 0 instead. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1040 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01removed unused lclintf/windows referencestobigun1-5/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@996 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-01Replaced GetTickCount with SDL_GetTicksf1fth_freed0m1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@994 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-0/+3
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-565/+572
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-07UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideob1indy1-4/+5
UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-03some small improvement with fading buttonsb1indy1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@366 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-02now buttons can also have transparent colorized texturesb1indy1-6/+82
POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-07-22again some fixes in reflection code for buttons and staticsb1indy1-3/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@318 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-04well... changed Button Reflections back to old behaviorb1indy1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@173 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-05-03reflections of buttoncollection nur fade out more realisticly (need your ↵b1indy1-2/+2
opinion on that) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@167 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-29Added 2 new Buttons to ScreenMain: Multi and Statswhiteshark01-5/+12
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-26Added PS3 like ButtonFade abilitywhiteshark01-14/+252
Some new ThemeButton Attributes: DeSelectReflectionSpacing: ReflectionSpacing when Button is not Selected Fade: Enable Stepings in Fading FadeText: Fade Texts with Button SelectW, SelectH: Width and Height when Button is Selected FadeTex: Texture used when Button Fades to not stretch the Texture. Not nessecary. FadeTexPos: Position of FadeTex git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@143 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-13Fixed Bug in Reflection Code that Causes wrong Depth Test when drawing Textwhiteshark01-2/+6
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@84 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-13Added Reflection to ThemeStaticwhiteshark01-4/+5
Added Attribut ReflectionSpacing git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@83 b956fd51-792f-4845-bead-9b4dfca2ff2c