| Commit message (Collapse) | Author | Age | Files | Lines |
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not be necessary for the MacOSX build anymore.
Note: Texture-numbers (e.g. texnum) are unsigned (GLuint) so do not init them to -1. Use 0 instead.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1040 b956fd51-792f-4845-bead-9b4dfca2ff2c
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devices in portaudio
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1017 b956fd51-792f-4845-bead-9b4dfca2ff2c
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prevent USDX from loading textures for buttons, statics etc. multiple times.
This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@991 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@989 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future
- texture-type is an enum now (not a string as before)
-> pros: less memory consumption, compiler-check, case-insensitive, ...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Added constants for texture types (TEXTURE_TYPE_PLAIN/TEXTURE_TYPE_TRANSPARENT/TEXTURE_TYPE_COLORIZED)
- RGBFloatToInt() helper function
- rgb2hls clean-up (it is not even hls, it is hsv)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@980 b956fd51-792f-4845-bead-9b4dfca2ff2c
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or other Unix Systems )
this fix should make Eddies fix for same or similar problem Correct, because the previous fix simply
did an UpperCase which is not WideString Compatible.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@977 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@972 b956fd51-792f-4845-bead-9b4dfca2ff2c
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See: http://trac2.assembla.com/usdx/ticket/35
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
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non-implemented abstract method)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@944 b956fd51-792f-4845-bead-9b4dfca2ff2c
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also some minor bug fixes from myself.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@904 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- some indentation
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@899 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( probably fixed stuff for windows also )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@868 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Looping background images in the menu's ...
http://trac2.assembla.com/usdx/ticket/5#comment:2
( starting to get there )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@865 b956fd51-792f-4845-bead-9b4dfca2ff2c
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FadeTo function...
it can now take a TAudioPlaybackStream as an optional 2nd paramater.
so you can do a screen fade & play the swoosh sound, in 1 function call.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@848 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@738 b956fd51-792f-4845-bead-9b4dfca2ff2c
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initialized). Now BackImg.Z is set to 0.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@629 b956fd51-792f-4845-bead-9b4dfca2ff2c
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build:USDX-LAZLIN-75
build:USDX-LAZLIN-76
for some reason we can not use {$MODE Delphi} in an
included file.
( Probably because of the way the compier scopes this switch to each pas file )
ive had to revert this part of eddies changes.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-> I think so ;)
(Bg was not at the right position)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@534 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cant assume variables are initialized as 0 :)
in UFile "Done: byte;" was no initialized on lazarus compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
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correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(other one did not name resources correctly)
this resource compiler could be expanded by someone to Parse
Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler
other changes, include ability to read the Resource String properly in code generated by lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
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common functions needed for lazarus ( and others ) can be put in here.
also this now compiles on lazarus..
( dosnt link yet... but I dont get any critical compiler errors )
tested to compile in my delphi, and basic functionality is fine.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor tidy ups and removal of big old comment blocks..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UDisplay.pas: tried to make the screenfade-effect transparent (doesn't work for now)
UMenu.pas: removed some unnecessary code from DrawBG
UGraphic.pas: fixed display of loading screen (after it broke with the modifications in UMenu.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@379 b956fd51-792f-4845-bead-9b4dfca2ff2c
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POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mog, who started it)
still to do: same thing with buttons and maybe everything else ;)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@363 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@262 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added ability to change Z and Textsize from SelectSlide
Use new abilitys to finish SongMenu Screen in Deluxe Theme
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@196 b956fd51-792f-4845-bead-9b4dfca2ff2c
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display messages (like minor errors)
still ugly, needs some theme work
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@157 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Visible = 0
Useful for f.e. the Exit Button from MainScreen
Fixed a bug in PartyNewRoundScreen that causes a crash when an Arrow Button is pressed
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@152 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Fixed a Bug in ButtonCollection that causes a Crash when UpButton is Pressed at the Last Button
Added ShortCut E in MainMenu for Editor
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@150 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Updated Language Fiels to Fit with new Buttons
Some CodeClean Up in Menu Class and in Screens
Some minor Bug fixes I forgot about
Added ability to group Buttons within a Screen
New Theme Object:
ButtonCollection:
Same Attributes as a Button Plus
FirstChild: Defining the First Button in the Group.
For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain
Added Attribute to Theme Button:
Parent: Number of the assigned Group, 0 for no Group
Used new Abilitys in MainScreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some new ThemeButton Attributes:
DeSelectReflectionSpacing: ReflectionSpacing when Button is not Selected
Fade: Enable Stepings in Fading
FadeText: Fade Texts with Button
SelectW, SelectH: Width and Height when Button is Selected
FadeTex: Texture used when Button Fades to not stretch the Texture. Not nessecary.
FadeTexPos: Position of FadeTex
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@143 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some Loading Time tweaking (From 8 Secs to 6 Secs on my Computer)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@123 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added Attribut ReflectionSpacing
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@83 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Fixed: AddButton procedure don't set Result
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@58 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added W to TText + Pagebreaks. If Width is given the Text breaks at the given width. Breaks are not generated perfect yet, needs some tuning.
Changed all affected Screens to fit the new TText Component
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@49 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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