| Commit message (Collapse) | Author | Age | Files | Lines |
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and re-implemented changes from changset#905
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@906 b956fd51-792f-4845-bead-9b4dfca2ff2c
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initial checking, may still need work & testing on delphi etc
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@905 b956fd51-792f-4845-bead-9b4dfca2ff2c
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also some minor bug fixes from myself.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@904 b956fd51-792f-4845-bead-9b4dfca2ff2c
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fixed bug with incorrect Lyric Slicing
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@903 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@902 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Input is not restricted to stereo input-devices anymore (mono and multi-channel devices work too)
- Some improvements on the input-device detection
- Retrieves native capture sample-rate on Vista and MacOSX with BASS (maybe this solves some problems with wrong sample-rates)
- Capture-volume preview: a little modification to jay's approach. Now there are volume bars and pitch-displays. It needs some fine-tuning, maybe mog can do this if he likes.
- Some indentation/clean-up/translations
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@900 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- USDX version-numbers in UConfig
- some windows/lclintf dependencies removed
- some indentation
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@897 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@896 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- commented out some log-outputs that spammed the debug-output
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@895 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- Removed the version-number from the project-file (there were three different locations were version numbers were declared and one was wrong (UCore.Create stated it was beta)). I moved the USDX version number to UConfig.pas (Will be introduced in one of the following commits).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@893 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@890 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@889 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( and tried Alt Enter. but not working yet )
also did some investigation into SDL Video modes on linux
note this bug :
https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/14044
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@888 b956fd51-792f-4845-bead-9b4dfca2ff2c
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thanks for the idea rheo
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@887 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@885 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@883 b956fd51-792f-4845-bead-9b4dfca2ff2c
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$IF or $IFDEF so the follwing will give you an error in delphi:
{$IFDEF FPC}{$IF (FPC_VERSION > 2)}...{$IFEND}{$ENDIF}
The reason for this error is that FPC_VERSION is not a valid constant.
To avoid this error, i defined dummy-consts for delphi.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@876 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- DecodeStreams are closed now if they are not used anymore
- Fixed the crash that occured when USDX was closed
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@875 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( probably fixed stuff for windows also )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@868 b956fd51-792f-4845-bead-9b4dfca2ff2c
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USDX tried to close directories that might not have been opened (TheDir=nil) before.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@867 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry ..
also fixed FPC compile error in UVideo.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@866 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Looping background images in the menu's ...
http://trac2.assembla.com/usdx/ticket/5#comment:2
( starting to get there )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@865 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( http://trac2.assembla.com/usdx/ticket/5 )
Currently videos specified in the song, will loop if they are shorter than the mp3.
this should become selectable, however at the moment it will always loop if the video is shorter.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@863 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( http://trac2.assembla.com/usdx/ticket/37 )
also fixed windows platform.halt , it didnt perform as expected.
( it would keep loading, instead of halting immediately )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@862 b956fd51-792f-4845-bead-9b4dfca2ff2c
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thanks kdub / tobi ...
sorry gusy, my bad :(
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@860 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@859 b956fd51-792f-4845-bead-9b4dfca2ff2c
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jaybinks: did you forget to commit any changes?
As a quick fix I commented this out because it is just used in a log-output.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@858 b956fd51-792f-4845-bead-9b4dfca2ff2c
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this was not so much a problem with loading this type of texture,
more so it was the fact that the file name had incorrect capitialization in the theme.ini file
causing the png file to be not found on *nix systems.
Ive implemented a workaround that will solve this without the theme files needing to be changed.
so the game is now tolerant of themes having incorrect case in the filenames.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@849 b956fd51-792f-4845-bead-9b4dfca2ff2c
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dodgey implementation, but not important at the moment.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@847 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mostly :P
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@846 b956fd51-792f-4845-bead-9b4dfca2ff2c
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and to remove the module and try again.
EG... in my case, sound card driver problems.
ALSA is installed but wouldnt open the audio device.
now it fails, and the output module goes to the next available ( if there is any )
then gracefully fails to dummy.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@845 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@843 b956fd51-792f-4845-bead-9b4dfca2ff2c
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standard case)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@839 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@838 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@835 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@833 b956fd51-792f-4845-bead-9b4dfca2ff2c
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found" error).
The error is due the change of TSong from a record to a class. This is because CurrentSong = CatSongs.Song[index] won't copy the whole data anymore but just a pointer. So the paths of
CatSongs.Song[index] will be set to '' too what is not desired.
Jay: Please revise this. If i remember correctly you wanted to set CurrentSong to nil instead
of setting the paths to an empty string.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@830 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- cleanup and adaption of SingDrawOscilloscope
Portaudio/SDL audio output:
- stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used
without initializing the SDL audio stuff first, so it is not usable with portaudio.
Now SDL is used for audio-output instead of portaudio (although the file-name is
UAudioPlayback_Portaudio.pas at the moment).
- cleaner file closing
- volume adjustment
UMusic:
- cleanup of the audio-interfaces
- introduced TNoteType = (ntFreestyle, ntNormal, ntGolden)
- some bug-fixes
- introduced TSoundLibrary. This is library for all in-game sounds used
by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call
AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play
too, but this is not recommended at the moment because SoundLib.Swoosh could be nil
if the file was not found.
The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does
not have to specify a Play... and Stop... method for every available sound anymore.
In addition it is not an AudioPlayers responsibility to init the in-game sounds.
URecord:
- polish to english translation of some variables
- CaptureSoundLeft/Right is CaptureChannel[0/1] now
- TSoundCardInput -> TAudioInputDeviceSource
- TGenericSoundCard.Input -> TGenericSoundCard.Source
- autocorrelation algorithm more readable now
- Clean-up of the audio-input interface
- moved cloned code of the input-classes to one base class (TAudioInputBase)
- Cleaner finalization
- Start-/StopCapture will not crash anymore in the recording-options menu
- Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000)
- SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if
a valid tone was found (= the sound was louder than the threshold -> no background noise).
If i remember correctly the sound was accepted although the tone was invalid. So the old
data was used although noone was singing. This resulted in some sort of ghost-singer effect.
UIni:
- moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future.
- TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux).
- bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex.
NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices.
- configurations of external devices that are not plugged in will not be deleted anymore.
- multiple definitions of one device in the ini-file will not crash USDX anymore
- CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
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This is used in all Log...-Methods now (not for file-output yet).
Don't use WriteLn anymore from external threads (for example in
SDL or Portaudio Callbacks), otherwise FPC will crash.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@826 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@825 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@824 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- added UAudioCore_Bass.pas
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@823 b956fd51-792f-4845-bead-9b4dfca2ff2c
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FPC_PATCH macros are used. So no need to define the version in a config-file anymore (especially in windows).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@816 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@815 b956fd51-792f-4845-bead-9b4dfca2ff2c
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IMPORTANT: parameter of av_free_packet is a pointer now
procedure av_free_packet (pkt: PAVPacket);
as it is with av_free() and av_freep()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@814 b956fd51-792f-4845-bead-9b4dfca2ff2c
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For now just the windows version. Linux and MacOSX later.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@813 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@812 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@808 b956fd51-792f-4845-bead-9b4dfca2ff2c
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delphi) this resulted in a floating-point error when calling glVertex3f(x1, y1, z) in DrawTexture (UDrawTexture.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@807 b956fd51-792f-4845-bead-9b4dfca2ff2c
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