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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@517 b956fd51-792f-4845-bead-9b4dfca2ff2c
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still needs some tidy up, but its working. :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@515 b956fd51-792f-4845-bead-9b4dfca2ff2c
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needs to be replaced with ffmpeg code )
UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration.
simply having the unit in the uses clause will make it available.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( both interfaces provided by same TMusic_Bass class...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@505 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@503 b956fd51-792f-4845-bead-9b4dfca2ff2c
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this allows for reliable cross platform timers.
Tested working on linux.
Modified UVideo and screens to get
Video playback working on linux
currently only video stream... no audio..
but I Will be working towards this, for all audio playback ( at least for linux )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@501 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@498 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added Core and CoreModule. That maybe will be used for new Core management.
Core needs many code to write
Some Info to Plugin SDK added
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@497 b956fd51-792f-4845-bead-9b4dfca2ff2c
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oops...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@473 b956fd51-792f-4845-bead-9b4dfca2ff2c
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jira#USDX-123
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@470 b956fd51-792f-4845-bead-9b4dfca2ff2c
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and Song Selection screen ( now back to kina working )
Testing Fisheye Links (please ignore):
jira#USDX-1
sf#1790165
build#USDX-DELPHI-26
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@469 b956fd51-792f-4845-bead-9b4dfca2ff2c
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now its getting close to the look of the windows build...
YAY !
see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@467 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some more debug information for windows builds (Does this work in lazarus?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@466 b956fd51-792f-4845-bead-9b4dfca2ff2c
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oops :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@463 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@462 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@456 b956fd51-792f-4845-bead-9b4dfca2ff2c
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ucreditsscreen (ie))
UTextClasses - started to throw everything into classes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@455 b956fd51-792f-4845-bead-9b4dfca2ff2c
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which apparently enables USDX to run on linux, using wine.
( currently untested by myself )
BIG THANKS goes to linnex from sourceforge.
http://sourceforge.net/forum/message.php?msg_id=4544965
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@454 b956fd51-792f-4845-bead-9b4dfca2ff2c
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added Installer script..
for NSIS install compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@451 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( now looks and operates the same as delphi build )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@448 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@447 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mainly divide by 0 errors.
need to be more careful with these, as they can be a pain to track down
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@446 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cleanup on some code.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
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links to these attributes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
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now it compiles :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@435 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Removed some old, yet not used functions
One class todo(Notes) then the dirty UDraw will be a thing of the past.
Also Player and Notes Array needs some rewriting.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Ratingbar algorithm needs some finetuning. too much lowering atm
Some atm not used functions of scoreclass don't work correctly. See USingScores.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@433 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cant assume variables are initialized as 0 :)
in UFile "Done: byte;" was no initialized on lazarus compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
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correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
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supported texture types are: Plain, Transparent and Colorized
(textures in the resource file must be typed TEX)
everything else (Font Black, ...) is not implemented.
So beware - it looks really broken.
There seems to be a problem with The covers - I just didn't understand, what's going on there.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
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we can read from res w/ sdl_img
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@427 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(messy joes), color stuff, overlay for the bars, 2 screen fix and when the bars should be drawn (regarding to the playercount) - other skin stuff will follow soon
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@426 b956fd51-792f-4845-bead-9b4dfca2ff2c
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we use the correct resource names and types..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
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(other one did not name resources correctly)
this resource compiler could be expanded by someone to Parse
Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler
other changes, include ability to read the Resource String properly in code generated by lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@420 b956fd51-792f-4845-bead-9b4dfca2ff2c
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sorry..
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
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only done BPM and JPEG for now.
will do more as I add support for it to lazarus.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@418 b956fd51-792f-4845-bead-9b4dfca2ff2c
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forgot file... oops.. :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
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minor changes to get code base compiling in Lazarus(win) and Delphi
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@415 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@414 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@413 b956fd51-792f-4845-bead-9b4dfca2ff2c
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