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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@547 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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doh :(
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@542 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@537 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some fixes and error management (needs improvement) in Core and Service/Hook classes.
"Clean Plugin Unloading on Error" finished
Some debuging messages on startup. to Fix this remove old Plugins from Pluginfolder
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@535 b956fd51-792f-4845-bead-9b4dfca2ff2c
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YAY !!!
still a little choppy, so I suspect incorrect buffer sizes or something like that.
also made some mods to support Unicode song file iteration on windows,
this is no worse than what we had before, but is not complete..
oh this code only supports win 2000 and up ..
no Win 98...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@533 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@532 b956fd51-792f-4845-bead-9b4dfca2ff2c
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still not working 100% needs code to be re-compared to original C Source
because I Suspect there are some translation errors.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@529 b956fd51-792f-4845-bead-9b4dfca2ff2c
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song directory enumeration is now unicode compliant on linux.
still needs doing for windows, with wfindfile ( I think thats the right name )
this still relies on sdl_ttf and lots of other changes, but I had a few
min and wanted to play with this :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@527 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c
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modified ultrastar.lpr to get linux version running as it should be
( after mods I did in windows )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@525 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@524 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Add PluginLoader Unit to implent new PluginLoader
Reordered Delphi .dpr uses clausel
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@519 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@517 b956fd51-792f-4845-bead-9b4dfca2ff2c
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still needs some tidy up, but its working. :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@515 b956fd51-792f-4845-bead-9b4dfca2ff2c
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needs to be replaced with ffmpeg code )
UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration.
simply having the unit in the uses clause will make it available.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( both interfaces provided by same TMusic_Bass class...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@505 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@503 b956fd51-792f-4845-bead-9b4dfca2ff2c
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this allows for reliable cross platform timers.
Tested working on linux.
Modified UVideo and screens to get
Video playback working on linux
currently only video stream... no audio..
but I Will be working towards this, for all audio playback ( at least for linux )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@501 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@498 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added Core and CoreModule. That maybe will be used for new Core management.
Core needs many code to write
Some Info to Plugin SDK added
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@497 b956fd51-792f-4845-bead-9b4dfca2ff2c
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oops...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@473 b956fd51-792f-4845-bead-9b4dfca2ff2c
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jira#USDX-123
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@470 b956fd51-792f-4845-bead-9b4dfca2ff2c
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and Song Selection screen ( now back to kina working )
Testing Fisheye Links (please ignore):
jira#USDX-1
sf#1790165
build#USDX-DELPHI-26
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@469 b956fd51-792f-4845-bead-9b4dfca2ff2c
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now its getting close to the look of the windows build...
YAY !
see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@467 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Some more debug information for windows builds (Does this work in lazarus?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@466 b956fd51-792f-4845-bead-9b4dfca2ff2c
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oops :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@463 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@462 b956fd51-792f-4845-bead-9b4dfca2ff2c
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b956fd51-792f-4845-bead-9b4dfca2ff2c
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Linux is now running in the main loop fine.
* no audio playback or input yet...
* Timing hack inplace.. that must be replace
* bunch of textures not working..
however the play screen is looking similar to windows builds.
I hope this dosnt break windows builds to much.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@456 b956fd51-792f-4845-bead-9b4dfca2ff2c
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ucreditsscreen (ie))
UTextClasses - started to throw everything into classes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@455 b956fd51-792f-4845-bead-9b4dfca2ff2c
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which apparently enables USDX to run on linux, using wine.
( currently untested by myself )
BIG THANKS goes to linnex from sourceforge.
http://sourceforge.net/forum/message.php?msg_id=4544965
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@454 b956fd51-792f-4845-bead-9b4dfca2ff2c
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added Installer script..
for NSIS install compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@451 b956fd51-792f-4845-bead-9b4dfca2ff2c
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( now looks and operates the same as delphi build )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@448 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@447 b956fd51-792f-4845-bead-9b4dfca2ff2c
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mainly divide by 0 errors.
need to be more careful with these, as they can be a pain to track down
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@446 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cleanup on some code.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
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links to these attributes
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c
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UDisplay.pas: disabled Screenshot code, something's broken (it's called without me even getting close to the print button), maybe we can fix this and rewrite everything to use SDL_Image (any thoughts on this?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@442 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
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now it compiles :)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@435 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Removed some old, yet not used functions
One class todo(Notes) then the dirty UDraw will be a thing of the past.
Also Player and Notes Array needs some rewriting.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@434 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Ratingbar algorithm needs some finetuning. too much lowering atm
Some atm not used functions of scoreclass don't work correctly. See USingScores.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@433 b956fd51-792f-4845-bead-9b4dfca2ff2c
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cant assume variables are initialized as 0 :)
in UFile "Done: byte;" was no initialized on lazarus compiler.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-Scores are raised when PopUp slides under the scorebg
-1 to 6 Player support (even 5 Players(not supported by Core atm))
-Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2
Ratingbar is not drawn by class atm.
Have to be done
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c
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correctly... ( lazarus Resources are weak compared to delphi :( )
also Laz build will now run, and main loop works properly.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
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