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path: root/Game/Code/Classes/UTexture.pas (follow)
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* finished stuff for colorized transparent textures with statics (credits to mo...b1indy2007-09-021-1/+5
* VFX: Some pre work for an upcoming (yet unfinished) featuremogguh2007-09-021-2/+63
* changed loading of transparent PNGs, should be slower now, might break with s...b1indy2007-07-221-18/+24
* Modified LoadTexture so that it ignores the Format parameter (for texture fil...b1indy2007-07-211-246/+215
* some tweaking of transparency handling for PNGs to make it look more as expectedb1indy2007-07-031-1/+11
* Added support for transparency in PNG images - if a PNG with transparency is ...b1indy2007-06-261-2/+34
* UTexture.pas: texture-wrap-mode changed to GL_CLAMP_TO_EDGE - solves some pro...b1indy2007-04-241-4/+4
* Bugfix: Fixed minor problem that caused artefacts to be drawn - 'transparent'...mogguh2007-04-171-1/+1
* Copyed PNG Texture Support from UltraStar 0.5.3whiteshark02007-03-241-7/+21
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-484...whiteshark02007-03-211-0/+811