aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UTexture.pas (follow)
Commit message (Collapse)AuthorAgeFilesLines
* - Removed lrs resource usage in linux. Resources are copied to ↵tobigun2008-04-071-118/+43
| | | | | | | | | | /usr/share/resources now. - Unified resource handling: call GetResourceStream (UCommon) to retrieve a resource. - Removed the lazarus dependency in the Makefile (it will also use the main .dpr-file now) - Now that the lazarus dependency is gone, the MacOSX and Linux version might use a shared codebase. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1013 b956fd51-792f-4845-bead-9b4dfca2ff2c
* New Covers.Cache Texture loading finishedwhiteshark02008-04-061-27/+114
| | | | | | There is some bug rescaling the textures, but i'm not sure where. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1010 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - removed (linux incompatible) PngImage. In addition it was rather outdated ↵tobigun2008-04-061-47/+8
| | | | | | | | | | | (from 2003, newest version is from 2006) - introduced UImage-unit for JPG/PNG/BMP image saving - the png part uses the libpng12-0.dll (part of SDL_Image) so - the jpg part uses either Delphi's Jpeg unit or FPC's base/pasjpeg unit -> so no additional libs are needed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1007 b956fd51-792f-4845-bead-9b4dfca2ff2c
* removed lazarus dependenciestobigun2008-04-061-8/+6
| | | | | | | | | | | | - added an implementation of AllocateHWnd/DeallocateHWnd to UCommon for the Win32 only units DirWatch and Midi... (do not use AllocateHWnd somewhere else) - added an own implementation of ShowMessage to UCommon (uses MessageBox in Windows, console-output otherwise) - linux still needs lresources for the lrs-file (will be removed soon) - the FPC windows version uses windows resources now (instead of lrs ones). compile them with windres (in FPC's "bin" dir) or delphi (a batch-file for windres will follow soon) - changed path-separator from '\' to '/' in RC-file for windres compatibility git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1006 b956fd51-792f-4845-bead-9b4dfca2ff2c
* UTexture not committed correctlywhiteshark02008-04-041-81/+48
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1002 b956fd51-792f-4845-bead-9b4dfca2ff2c
* shortened Log Outputb1indy2008-04-011-2/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@995 b956fd51-792f-4845-bead-9b4dfca2ff2c
* ColorizePixel now uses fixed point mathb1indy2008-03-311-42/+77
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@993 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Now colorized textures are appended to the TTextureDatabase too. This will ↵tobigun2008-03-311-16/+54
| | | | | | | | prevent USDX from loading textures for buttons, statics etc. multiple times. This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Removed unused Format-parameter in LoadTexture() and Add...()tobigun2008-03-311-9/+9
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
* beep() removedtobigun2008-03-311-7/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@989 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - removed "Font Black" and "Font" texture typetobigun2008-03-311-138/+128
| | | | | | | | - use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
* - Select(Slide) textures should work now ('Font Black' -> 'Colorized')tobigun2008-03-281-306/+89
| | | | | | | | - Added constants for texture types (TEXTURE_TYPE_PLAIN/TEXTURE_TYPE_TRANSPARENT/TEXTURE_TYPE_COLORIZED) - RGBFloatToInt() helper function - rgb2hls clean-up (it is not even hls, it is hsv) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@980 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed some warnings ("missing result-values", "0 instead of nil", ↵tobigun2008-03-091-2/+2
| | | | | | "comparison is always true", "range check errors") git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@947 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed compilation on Mac OS X (XCode).eddie-08152008-02-241-2/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@885 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed a compiler error: "FindDiskFileCaseInsensitive() is unknown". tobigun2008-02-151-1/+1
| | | | | | | jaybinks: did you forget to commit any changes? As a quick fix I commented this out because it is just used in a log-output. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@858 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed popUpBg image not displaying in game.jaybinks2008-02-131-1145/+1174
| | | | | | | | | | | this was not so much a problem with loading this type of texture, more so it was the fact that the file name had incorrect capitialization in the theme.ini file causing the png file to be not found on *nix systems. Ive implemented a workaround that will solve this without the theme files needing to be changed. so the game is now tolerant of themes having incorrect case in the filenames. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@849 b956fd51-792f-4845-bead-9b4dfca2ff2c
* TTexture.Z was never initialized (TTextureUnit.LoadTexture). In FPC (not in ↵tobigun2008-01-281-1144/+1145
| | | | | | delphi) this resulted in a floating-point error when calling glVertex3f(x1, y1, z) in DrawTexture (UDrawTexture.pas) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@807 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed a "typo"b1indy2007-12-221-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@740 b956fd51-792f-4845-bead-9b4dfca2ff2c
* removed a bunch of debugging from usdx startup.jaybinks2007-12-201-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@738 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added a missing override for the destroy-destructortobigun2007-12-181-1/+1
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@730 b956fd51-792f-4845-bead-9b4dfca2ff2c
* checking for delta=0 in col2hb1indy2007-11-231-0/+2
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@652 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Added MacResources.pas. Fixed some resource loading issues on OS X. The main ↵eddie-08152007-11-041-1139/+1142
| | | | | | screen is still not loading. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@581 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Changed DELPHI define to IFDEF LAZARUS ... ELSE ... ENDIF. This should work ↵eddie-08152007-11-031-36/+32
| | | | | | on all Platforms now (I hope). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@564 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Windows Lazarus Build working again...jaybinks2007-11-031-1143/+1143
| | | | | | | | | Lazarus Project file includes the DPR, so that we have a unified Uses Clause ( keep this in mind please ) added "Delphi" to switches git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@560 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed failed buildsjaybinks2007-11-011-0/+4
| | | | | | | | | | | | | | build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08152007-11-011-8/+4
| | | | | | | | | | windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed some stuff for linux build...jaybinks2007-10-081-22/+14
| | | | | | | | | now its getting close to the look of the windows build... YAY ! see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/ git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@461 ↵jaybinks2007-10-021-1/+1
| | | | b956fd51-792f-4845-bead-9b4dfca2ff2c
* Fixed linux compilation.jaybinks2007-10-021-1098/+1151
| | | | | | | | | | | | | Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed credits screen in lazarus build.jaybinks2007-09-301-1/+1
| | | | | | | ( now looks and operates the same as delphi build ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@450 b956fd51-792f-4845-bead-9b4dfca2ff2c
* small fixes for lazarus build.jaybinks2007-09-291-1/+2
| | | | | | cleanup on some code. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@445 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Loading of Covers should now work (should be tested)b1indy2007-09-271-31/+91
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@441 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed song loading in Lazarus..jaybinks2007-09-241-5/+6
| | | | | | | cant assume variables are initialized as 0 :) in UFile "Done: byte;" was no initialized on lazarus compiler. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@431 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor bug fixes to have lazarus build load resources into SDL_Image jaybinks2007-09-221-78/+172
| | | | | | | | | correctly... ( lazarus Resources are weak compared to delphi :( ) also Laz build will now run, and main loop works properly. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c
* first try to load textures with SDL_Imageb1indy2007-09-211-561/+381
| | | | | | | | | | supported texture types are: Plain, Transparent and Colorized (textures in the resource file must be typed TEX) everything else (Font Black, ...) is not implemented. So beware - it looks really broken. There seems to be a problem with The covers - I just didn't understand, what's going on there. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@428 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Adding new Resource compiler for lazarus projects..jaybinks2007-09-201-8/+14
| | | | | | | | | | | (other one did not name resources correctly) this resource compiler could be expanded by someone to Parse Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler other changes, include ability to read the Resource String properly in code generated by lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
* tidy texture loading.jaybinks2007-09-201-7/+10
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@421 b956fd51-792f-4845-bead-9b4dfca2ff2c
* remove loggingjaybinks2007-09-201-11/+4
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@420 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixed nasty bug I introduced... jaybinks2007-09-201-5/+18
| | | | | | sorry.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@419 b956fd51-792f-4845-bead-9b4dfca2ff2c
* started re-factoring TTextureUnit.LoadTexturejaybinks2007-09-201-31/+38
| | | | | | | | only done BPM and JPEG for now. will do more as I add support for it to lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@418 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor fixes for lazarus build..jaybinks2007-09-201-1043/+1100
| | | | | | forgot file... oops.. :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@416 b956fd51-792f-4845-bead-9b4dfca2ff2c
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-1028/+1043
| | | | | | | | | (using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
* minor changes..jaybinks2007-09-191-10/+24
| | | | | | links to information on lazarus scanlines. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@402 b956fd51-792f-4845-bead-9b4dfca2ff2c
* trying to fix lazarus runtime errors..jaybinks2007-09-191-4/+4
| | | | | | also adding files to make sure everything required for lazarus compile, is in svn. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@399 b956fd51-792f-4845-bead-9b4dfca2ff2c
* fixes to get working in lazarus..jaybinks2007-09-191-3/+2
| | | | | | compiling, linking, starting to run.. just fixing stuff :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@397 b956fd51-792f-4845-bead-9b4dfca2ff2c
* added UCommon ( in classes ) for lazarus...jaybinks2007-09-191-12/+33
| | | | | | | | | | | common functions needed for lazarus ( and others ) can be put in here. also this now compiles on lazarus.. ( dosnt link yet... but I dont get any critical compiler errors ) tested to compile in my delphi, and basic functionality is fine. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@395 b956fd51-792f-4845-bead-9b4dfca2ff2c
* changes in order to compile in lazarus...jaybinks2007-09-181-0/+5
| | | | | | minor tidy ups and removal of big old comment blocks.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@394 b956fd51-792f-4845-bead-9b4dfca2ff2c
* major tidy up of Umusic ... jaybinks2007-09-181-2/+14
| | | | | | | | removes mplayer unit and dependency. tidy up of other units in move to compile in lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@392 b956fd51-792f-4845-bead-9b4dfca2ff2c
* re-did the colorize stuff, now no need for GraphUtilsb1indy2007-09-081-38/+112
| | | | git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@378 b956fd51-792f-4845-bead-9b4dfca2ff2c
* now buttons can also have transparent colorized texturesb1indy2007-09-021-4/+0
| | | | | | POC-Pic: http://imageshock.eu/img/colorizedbuttons-ao81.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@365 b956fd51-792f-4845-bead-9b4dfca2ff2c